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GameBoy emulator (not GameBoy Color) for J2ME based on Mario GameBoy (TM) Emulator 0.2.4 by Carlos Hasan with good speed enhancements and many useful options. GPLv2 license.
SnareJ is a Java-based system that might run some old RISC OS programs. Support for the various modules and APIs is thin at the moment, but some [simple] programs will work.
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A Java-based Commodore 64 emulator. Runs most of C64 games and many demos. Emulates CPU (6510), VIC-II (on a cycle level), SID (including filters, combined waveforms and bugs) and CIA. Easy to add to any web-page using Java/Javascript.
Open DarkEden (OpenDE) is a project to develop a 100% free and Open Source DarkEden server bases on the chinese DarkEden server files, for more information look at our site at www.opendarkeden.com
SIM-MPI is a trace-driven simulator which can be used for performance prediction of large scale parallel program based on MPI library. SIM-MPI is based on Lo2gGP model which can capture the software overhead in high level communication library.
DiskImagery64 is a portable (Qt-based), open-source disk image editor for Commodore 64 disk images running on Mac, Linux and Windows. It offers a nice GUI with drag-and-drop support between disk images, the local file system and real retro hardware.
A C++-based Commodore 64 emulator that is written with portability to other platforms in mind. A first implementation for the .Net platform has been created, others should follow.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
c64img is a PHP script that converts an image to an image that can be shown on a Commodore 64 (FLI style). It searches for the best possible colors in the 160x200 (X-doubled) resolution, and uses a simple dithering method to distribute errors.
JavaGear is a Sega Master System and Game Gear Emulator for Java. JavaGear runs as either an applet, embedded in a web page, or as a stand-alone application.
OpenMMOd is a open-source event-driven MMORPG Server written in C++ with a YAML packet definition backend. It is MySQL database driven currently with future backend support to come in the future.
The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
Dapple/NDapple are Apple ][ emulators, aiming to support a well-fitted Apple ][, ][+ or //e machine with 64K. It is (was) based on Marat Fayzullin's M6502 with 65C02 additions. Dapple ][ aims for a 128K //e.
mac-on-windows is a pearpc based powerpc emulator.
it is faster than pearpc and it have a easy-to-use-gui
on A old pentium 2, it lasts a minute for mac os x tiger has started.
Apple IIe emulator for Palm OS. Appalm uses uses certain techniques to improve performance which subvert some of the standard protection mechanisms of Palm OS. Appalm should not be used on machines with important data.
MyUAE is a Palm OS port of E-UAE, the Amiga emulator. MyUAE is written in C and needs CodeWarrior to compile. It needs PalmOS 5.0 or better and a fast processor. MyUAE supports sound, a virtual keyboard and a configurable button assignment.
Flavor and Thor bring you a new project based on the hard work of Judge_ on MHE (Multiple Handheld Emulator). RACE! (Rather A Cardfighter Emulator) for the GP32, GP2X, Gizmondo, DreamCast, and PC. Neo Geo Pocket Color emulation has never looked so good!