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Java-based instruction level emulator of MSP430. Code on github.
A Java-based instruction level emulator of the MSP430 series microprocessor and emulation of some sensor networking platforms. Supports loading of IHEX and ELF firmware files, and has some tools for monitoring stack, setting breakpoints, and profiling.
Note that the latest code now resides at github.
The original computer video game, SpaceWar!, implemented on a DEC PDP-1 emulator. Written in C++ using wxWidgets, this program runs PDP-1 object code from the original 1962 game. Based upon the Java version that had been available from MIT
Emulator of Intel 8086 processor on Java. Allow user to load assembler code for 8086, compile and run it, watch the state of registers, memory, stack and change it for debugging and experimenting. The main project purpose is training.
The `Turing Machine Compiler Collection' (tmcc) contains a virtual machine which emulates a Turing Machine such as an assembler and a C-like compiler which assemble/compile the written code into the delta-notation.
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JSGB is a Nintendo GameBoy emulator. Written in JavaScript and HTML5. Integrates a debugger with breakpoints support, memory, viewer and more... You can test it here: www.codebase.es/jsgb/?v=0.02
A emulator for ARM programs.
Aim to run ARM programs(Thumb code) in x86 platform.
Use "arm-elf-gcc -mthumb -Bstatic <src> -o <exe>" to generate
ARM binray code.
github webpage: http://x-y-z.github.com/armulator/
git repo: https://github.com/x-y-z/armulator
GPL Licensed builds of the VirtualBox sourcecode available at www.virtualbox.org. Note that VirtualBox is a trademark of Sun Microsystems so these releases are named VBox.
The winlin project is the open source linux emulator running in the user mode. It emulates linux system calls on a sourcecode layer. It can be used to port linux programs under Windows.
WinQEMU is a Windows native version of QEMU. It ports the sourcecode of QEMU to Visual C++ 2008. Consequently, it decouple the compilation of QEMU with the POSIX build environment. Thanks a lot for Fabrice Bellard's great work on QEMU!
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truereality is a open source n64 emulator. the aim of this project is NOT to run commercial games, instead it should be a piece of c sourcecode which teaches you how to do software emulation in a portable way.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
It is a lejos emulator for the lego RCX. It can be used to test your code without having to go through the painful process of continuously uploading the code to the RCX. It does this by providing a emulation of the major parts of the lejos library.
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
An open-source, portable, LGPL'd set of microprocessor emulators. Some microprocessor emulators may also have LGPL'd code to test them, such as emulators. The eventual goal is portable DynaRecs and perhaps transparent Rosetta-type layers.
SIMACH is a Emulator Development Kit. The goal is to develop a IDE that'll allow a developer to easily write and debug a highly portable emulator, automaticly generating code to the destination plataform.
An extendible Motorola 6800 emulator and IDE. You can implement and add additional devices, configure the address space by using definition files, write and assemble code, debug your program using the debugger, export and import S-Record files and more.
A microprocessor simulator for unit testing assembly code in embedded systems. Written in pure Java, it works with JUnit on any platform Java supports. Micros include 6502, 6800, 8051, Z80, and others.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
ECG manages different emulator projects. Each project has cpu information (bits, opcodes, registers, etc.) and memory managment(Description, Mirrors, etc.). Once you have done the CPU and Memory Project, you will be able to cross/generate C/C++ code.
Urinel is a dynamic kernel-less operating system designed for maximum code reuse. This improves the efficiency and stability of the code and reduces the size of applications allowing a wide range of functionality to applications.
A high-level emulator for the purpose of running native RISC OS code in a Unix environment. Priorities are speed, compatibility and portability in that order.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.