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truereality is a open source n64 emulator. the aim of this project is NOT to run commercial games, instead it should be a piece of c sourcecode which teaches you how to do software emulation in a portable way.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
It is a lejos emulator for the lego RCX. It can be used to test your code without having to go through the painful process of continuously uploading the code to the RCX. It does this by providing a emulation of the major parts of the lejos library.
OpenMMOd is a open-source event-driven MMORPG Server written in C++ with a YAML packet definition backend. It is MySQL database driven currently with future backend support to come in the future.
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Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
An open-source, portable, LGPL'd set of microprocessor emulators. Some microprocessor emulators may also have LGPL'd code to test them, such as emulators. The eventual goal is portable DynaRecs and perhaps transparent Rosetta-type layers.
SIMACH is a Emulator Development Kit. The goal is to develop a IDE that'll allow a developer to easily write and debug a highly portable emulator, automaticly generating code to the destination plataform.
An extendible Motorola 6800 emulator and IDE. You can implement and add additional devices, configure the address space by using definition files, write and assemble code, debug your program using the debugger, export and import S-Record files and more.
A microprocessor simulator for unit testing assembly code in embedded systems. Written in pure Java, it works with JUnit on any platform Java supports. Micros include 6502, 6800, 8051, Z80, and others.
Bridge the gap between your bank and ERP/accounting software. FISPAN partners with your bank to provide embedded, automated solutions for accounts payable and cash management. Say goodbye to error-prone manual processes and embrace seamless banking connectivity.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
The CVS code moved to https://github.com/fcbarros/openglide.
ECG manages different emulator projects. Each project has cpu information (bits, opcodes, registers, etc.) and memory managment(Description, Mirrors, etc.). Once you have done the CPU and Memory Project, you will be able to cross/generate C/C++ code.
Urinel is a dynamic kernel-less operating system designed for maximum code reuse. This improves the efficiency and stability of the code and reduces the size of applications allowing a wide range of functionality to applications.
Warnet is a replacement server daemon for bnetd, or PvPGN, in the case that you do not want to offer gaming, but instead emulate a battle.net channel environment for your users.
A high-level emulator for the purpose of running native RISC OS code in a Unix environment. Priorities are speed, compatibility and portability in that order.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
CalcEm was the emulator that started it all. It was the first emulator for Texas Instruments calculators with public sourcecode.
CalcEm is capable of emulating Texas Instruments calculator models 82 and 83.
A series of Linux-resident emulators for various legacy RTOS (Real-Time Operating System)
kernels. These emulators are designed to ease the task of porting legacy RTOS code to an
embedded Linux environment.
This project is based on sources published by original Ataroid developer, who in turn used code of Stella.
This project is abandoned in favor of Droid2600: https://code.google.com/p/droid2600/. Available sources do not compile into anything working anyway.
This project is based on sources published by original psx4droid developer (or someone else – I don't care as it is all GPLed anyway), who in turn used code of PCSX-ReARMed, forked from PCSX-Reloaded, based on PCSX-df and original PCSX...
This project is abandoned in favor of libretro PCSX-ReARMed variant: https://github.com/libretro/pcsx_rearmed. Current sources already depend on recent version of platform anyway.