Showing 3 open source projects for "gui framebuffer"

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    Beagle Entertainment System

    Beagle Entertainment System

    Turns the BeagleBone Black into a Nintendo-based retrogaming console.

    The Beagle Entertainment System (BES) project is a complete filesystem image that turns the ARM-based BeagleBone Black single board computer into an embedded appliance capable of playing software for the SNES, NES, GBA, and Gameboy Color platforms. A full system image, ready to be written to a microSD card and used as-is, is available for download. Just connect your BES-enabled BeagleBone Black to your network and you can use BES's Node.js web interface to add or remove ROMs, configure...
    Downloads: 9 This Week
    Last Update:
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  • 2
    WinDS

    WinDS

    Windows XP reimplemented on Nintendo DS

    WinDS is a Reimplementation of the OS Windows(R) XP(R) on the Platform Nintendo DS. Since i started coding Apps for the NDS, my goal was to write a program, called WinDS, which does (nearly) the same as the real appy by Microsoft. In contrast to other little NDS-Operating Systems, just like Woopsi etc. you can code your own Application in Lua for WinDS: just copy the Code onto the FAT-Disk and execute it from within WinDS! This is what makes WinDS so unique. The New Beta 0.95 is out, it...
    Downloads: 3 This Week
    Last Update:
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  • 3
    NgGUI is an open source GUI system wrote by C/C++. It is portable for embedded system which based on Linux/ucLinux or VxWorks or WinCE. It can run on the framebuffer or directFB and SDL. iTerminal is a web browser based on NgGUI.
    Downloads: 0 This Week
    Last Update:
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