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Godzebra is a flash card program. It aims to be an easy, simple way to help people memorize anything. Currently Godzebra is in a pre-alpha state, as it does not really do that much yet. I just uploaded it in case of data loss.
This is a simple spaced repetition flash card program. It is intended for daily use. You create the cards and learn them at your own pace. The program schedules them for review using a spaced repetition algorithm.
Thump is a maze puzzle game where you play a mouse that has to find the hidden cheeses to open the door to the next level. The game is educational; you have to answer questions to progress. The questions are deliberately relevant to child education.
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Nintendo DS port complete. Shoot down meteors by matching kanji with their pronunciations. Has kanji for all grade levels (~5,000 total). Inspired by Kanji City Defender.
pyFlashCards is a wxPython based software for creating and studying flash cards. It uses Leitner system for flash card repetition. Cards can contain images, html tags, and unicode characters.
The Amazing Game is a maze type game developed in Python 2.5 & PyGame
Additional to keyboard input it can use two alternate imput methods to allow the user(s) to move about the maze.
The Mnemosyne plugin for TeXmacs allows you to edit databases from the Mnemosyne flash-card program in TeXmacs, allowing you to include or edit mathematics in a fairly easy and efficient way.
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An animal guessing game.
The program takes the role of a zoologist and tries to guess an animal by asking questions about animal properties (ancestry, habitat, etc.)
CLI so far.
A GUI with visualization for educational purpose is intended in the future.
Classic Game Maker is meant to aid in the process of teaching programming and will be based in stages/levels of the development process to allow the gradual progress of students in programming while creating full versions of classic games
PyKanjiCard is a flash card program to aid learning japanese written words, in
hiragana, katakana and kanji. You can select words composed only by characters
you already known. It is written in Python, using Pygtk.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
pyCatalog is a Python, MySQL, wxPython, Reportlab application specifically usable in library and information centers. It simply produces book catalog and card catalog in pdf format rendered using reportlab. The program takes MARC file as its source data.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
FlashE is an VERY simple electronic flash card system written in python. FlashE is very general and is intended to be as well suited to vocabulary training as math or Biology. The quiz files can be edited or shared.
PySet is an incremental implementation of the classic logic/cardgame Set, built using Python, Simple Direct-media Library (SDL), and PyGame (a Python wrapper of the SDL API). The code is intended to assist newcomers in gradually learning these libs.
PyTrail is a game based on our beloved Oregon Trail. Take your family/crew across the United States to the lovely state of Oregon.
Python is the main language, using Pygame - a Python based game infrastructure.
The intention is to help Learning programming by using Python in different game challenges. The main language is French, but we can answer to English if needed.
This project develops a game for practicing mental calculus. Its purpose is to help children learning to calculate rapidly and to help grown ups to learn new tricks (e.g., Trachtenberg's method) to get better at mental arithmetics.