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Nintendo DS port complete. Shoot down meteors by matching kanji with their pronunciations. Has kanji for all grade levels (~5,000 total). Inspired by Kanji City Defender.
The Amazing Game is a maze type game developed in Python 2.5 & PyGame
Additional to keyboard input it can use two alternate imput methods to allow the user(s) to move about the maze.
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An animal guessing game.
The program takes the role of a zoologist and tries to guess an animal by asking questions about animal properties (ancestry, habitat, etc.)
CLI so far.
A GUI with visualization for educational purpose is intended in the future.
Classic Game Maker is meant to aid in the process of teaching programming and will be based in stages/levels of the development process to allow the gradual progress of students in programming while creating full versions of classic games
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
PySet is an incremental implementation of the classic logic/card game Set, built using Python, Simple Direct-media Library (SDL), and PyGame (a Python wrapper of the SDL API). The code is intended to assist newcomers in gradually learning these libs.
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PyTrail is a game based on our beloved Oregon Trail. Take your family/crew across the United States to the lovely state of Oregon.
Python is the main language, using Pygame - a Python based game infrastructure.
The intention is to help Learning programming by using Python in different game challenges. The main language is French, but we can answer to English if needed.
This project develops a game for practicing mental calculus. Its purpose is to help children learning to calculate rapidly and to help grown ups to learn new tricks (e.g., Trachtenberg's method) to get better at mental arithmetics.