Showing 6 open source projects for "fog-rom"

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  • 1
    Ray Tracing in One Weekend Book Series

    Ray Tracing in One Weekend Book Series

    The Ray Tracing in One Weekend series of books

    ...These books are formatted for printing directly from your browser, where you can also (on most browsers) save them as PDF. In Ray Tracing in One Weekend, you will build a simple brute-force path tracer. Continuing with Ray Tracing: The Next Week, you will add textures, volumes (like fog), rectangles, instances, lights, and support for lots of objects using a bounding volume hierarchy (BVH). Finally, with Ray Tracing: The Rest Of Your Life, we'll dive into the math of creating a very serious ray tracer.
    Downloads: 1 This Week
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  • 2
    Libro

    Libro

    An interactive program for statistical analysis of texts

    A cross-platform text analysis program written in Python and Free Pascal/Lazarus which scans a whole text file (in plain text, HTML, EPUB, or ODT formats) and ranks all used words according to frequency, performing a quantitative analysis of the text using Shannon-Weaver information statistic and Zipf power law function. It counts words, sentences, chars, spaces, and syllables. Also computes readability indexes (Gunning-Fog, Coleman-Liau, Automated Readability Index (ARI), SMOG grade, Flesch–Kincaid grade level and Flesch Reading Ease).
    Downloads: 1 This Week
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  • 3
    Graphics Programming Black Book

    Graphics Programming Black Book

    Markdown source for Michael Abrash's Graphics Programming Black Book

    This is the source for an ebook version of Michael Abrash's Black Book of Graphics Programming (Special Edition), originally published in 1997 and released online for free in 2001. Reproduced with blessing of Michael Abrash, converted and maintained by James Gregory. The version which Michael and Dr. Dobbs released in 2001 was a collection of PDF files. That version is still available. However, the structure (multiple files) and the format (PDF) result in a poor user experience on an ebook...
    Downloads: 0 This Week
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  • 4
    3D Game Shaders for Beginners

    3D Game Shaders for Beginners

    A step-by-step guide to implementing SSAO for 3D games

    Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights. I've explained each technique in such a way that you can take what you learn here and apply/port it to whatever stack you use—be it Godot, Unity, Unreal, or something else. For the glue in between the shaders, I've chosen the fabulous Panda3D...
    Downloads: 0 This Week
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  • 5
    An electronic edition viewer for CD-ROM/DVD-Editions, probably also web-editions in future. Uses TEI or similar XML-markup as text encoding language, a proprietary XML-standoff-markup to link text and digital images. Uses TEIdex as search engine.
    Downloads: 0 This Week
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  • 6
    A fast way to rate the reading challenging level of book or text. Unlike well known reading metrics such as Fog, Kincaid, SMOG, ARI, Flesch, and Coleman-Liau readability this metric takes into account far more factors and is standarized against a corpus
    Downloads: 0 This Week
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