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A step-by-step guide to implementing SSAO for 3D games
Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights. I've explained each technique in such a way that you can take what you learn here and apply/port it to whatever stack you use—be it Godot, Unity, Unreal, or something else.
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At SOURCEFORGE: https://sourceforge.net/u/jorgerosa/profile
At GITHUB: https://github.com/jorgerosa/FLAQUIZTV-Flash-Quizz-Game
- What this app does?
- The main idea is to create a didactic simple/cute/fun quiz show game for all people and for all ages with that "TV show feeling" - A game for all family.
- Usage example:
- Parents: Edit the...
Practice math by adding, subtracting, or multiplying randomly generated numbers.
To view the source code of the project, go to https://github.com/tenny1028/Math-Quiz-Game
My Java version of a Jeopardy game. Meant for classroom-style moderated use, rather than head-to-head multiplayer action. I'll continue adding features and taking suggestions!