Open Source Linux Education Software - Page 60

Education Software for Linux

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  • 1
    Code Guide

    Code Guide

    Standards for developing consisten and sustainable HTML and CSS

    Code Guide is a set of standards for developing consistent, flexible, and sustainable HTML and CSS. It comes from years of experience writing code on projects of all sizes. It's not the end-all be-all, but it's a start. Don't capitalize tags, including the doctype. Use soft tabs with two spaces, they're the only way to guarantee code renders the same in any environment. Nested elements should be indented once (two spaces). Always use double quotes, never single quotes, on attributes. Don't include a trailing slash in self-closing elements, the HTML5 spec says they're optional. Don’t omit optional closing tags (e.g. </li> or </body>). Enforce standards mode and more consistent rendering in every browser possible with this simple doctype at the beginning of every HTML page. Authors are encouraged to specify a lang attribute on the root html element, giving the document's language. This aids speech synthesis tools to determine what pronunciations to use.
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  • 2
    A Java applet-based shared programming whiteboard system, to use with any programming language with a suitable Java Virtual Machine implementation
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  • 3
    CodeJo

    CodeJo

    Web-based introductory coding environment

    CodeJo is a web app that allows users to write Python code to control a web canvas element (a pixel grid) or another graphical display element. At this time, grid (web canvas) and fabric (a library that also uses a web canvas) are available, but new modules can be added to the system.
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  • 4
    Automatic grading and reporting of student submitted Java projects through a set of utilities including checking for the presence of classes/methods, instantiation/execution of methods in the submission, and reviewing source code.
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  • 5
    CodeWorld

    CodeWorld

    Educational computer programming environment using Haskell

    CodeWorld is an educational programming environment that uses a Haskell-inspired language to teach computational thinking through graphics and interactive animation. The web-based IDE provides immediate visual feedback: students write code that draws shapes, composes pictures, and responds to events to build simple games and simulations. Its API emphasizes mathematics and geometry rather than low-level UI details, making it approachable for classrooms and self-learners. Projects run in the browser, leveraging a compiler pipeline that turns the high-level code into JavaScript so no installation is required. The platform includes project management, sharing, and classroom features so instructors can distribute examples and students can submit work. By constraining the language surface and curating libraries, CodeWorld balances the expressive power of functional programming with the simplicity needed for first-time programmers.
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  • 6
    Codefather

    Codefather

    A programmer's guide to programming

    Codefather is a large programming learning resource and guide maintained by the creator “程序员鱼皮” (Programmer Yupi) that aggregates comprehensive learning pathways, tutorials, knowledge sharing, and practical project examples for many programming languages and technologies. It’s designed to serve as a one-stop programming encyclopedia that covers foundational learning routes for Java, front-end, Python, C++, algorithms, and core computer science topics, making it useful for beginners, career-changers, and students. In addition to structured learning paths, the repository includes curated educational content such as coding exercises, interview questions, study guides, and real-world project tutorials to help learners build skills systematically. The project combines technical explanations, resource links, community recommendations, and experience-based advice to guide learners through the complexities of software development and job preparation.
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  • 7
    Codex Mapping Software
    This software is a stand-alone historical mapping software.
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  • 8
    Coding Interview University

    Coding Interview University

    A complete computer science study plan to become a software engineer

    Coding Interview University is a multi-month self-study plan that grew from a short personal to-do list into a comprehensive roadmap for preparing technical interviews at large software companies. The author used this plan to transition into a Software Development Engineer role at Amazon and emphasizes that most learners will not need to study as many hours to succeed. The repository focuses on practical readiness over memorization, guiding you to learn core computer science topics to about a 75% depth that is sufficient for interviews. It outlines how to choose one primary programming language, recommends foundational books, and explains an effective daily routine of studying concepts then implementing them from scratch. The plan includes extensive topic coverage from algorithms and data structures to systems fundamentals, plus optional advanced areas for deeper growth.
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  • 9
    Coding-Guide

    Coding-Guide

    Repository of coding guidelines, developer notes, learning resources

    The Coding-Guide repository is a personal repository of coding guidelines, developer notes, learning resources, and documentation spanning topics from front-end to full-stack, coding practices, and software development tips. The repository appears to be maintained by “ecmadao” and intended as a reference/knowledge base of best practices, notes, style conventions, and reminders. The content is typically documentation, markdown files, code snippets, and tutorials, rather than a coherent, packaged software tool. Documentation across languages and frameworks. Continuously updated by the author.
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  • 10
    Web-based tool to create and run case studies for learning and training.
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  • 11
    Coin Games

    Coin Games

    It explains a phenomenon of a coin tossing game called Penney Ante

    A university project explaining a phenomenon of a coin tossing game called Penney Ante. This project has been originally written in Mathematica. Parts of the original project have been later rewritten in Java as a simple frame application. Penney Ante is a coin tossing game invented in 1969 by a mathematician called Walter Penney. It is played by two players. Each player selects a pattern of three heads and tails. The two patterns must be different. The players then flip a fair coin repeatedly until one of the patterns appears. The winner is a person whose pattern appears first. Although initially the game appears to be fair, it is not in general. There is no best pattern that beats all others. The best we can do is let our opponent go first and then choose the best possible option that beats his particular pattern. To do so we need to be able to define relations between each two patterns. And this is where the fun begins. See wiki for a full project description.
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    A powerful collaboration website software proven in use by a UK Government agency. Inspire your project participants to collaborate and engage by using this easily adaptable sofware. See our marketing site http://vanilla.mycurriculum.com
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  • 13
    Collage helps users in the process of creating their own (collaborative) Learning Designs starting with existing patterns that represent broadly accepted techniques used by collaborative learning practitioners.
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  • 14
    Collective Mind Technology

    Collective Mind Technology

    plugin-based framework for systematic and reproducible experimentation

    New version moved to http://github.com/ctuning/ck Collective Mind framework (cM) is an open-source plugin-based schema-free repository and infrastructure for collaborative, systematic and reproducible research and experimentation. This 3rd version (started in 2006) helps to implement, preserve, share and reproduce the whole experimental setup as connected modules and data. cM uses crowdsourcing to leverage knowledge and computational resources of multiple users. For example, it includes multi-objective GCC, LLVM and ICC auto-tuning scenarios using shared benchmarks, codelets, data sets, tools, and combined with classification and predictive models. cM includes OpenME interactive interface to open up and expose internals of various third-party tools such as GCC, LLVM, run-time systems, etc. and connect them to cM through dynamic plugins that allows online analysis and tuning of programs and architectures. Live repo: http://c-mind.org/repo
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  • 15
    This project supports the generation of a timetable for use in educational institutes. This has been designed specifically for a University that consists of multiple colleges and institutes.
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  • 16
    Coloridadd
    A script to generate shapes representing colors, using the ColorAdd code developped by Miguel Neiva: http://coloradd.net The ColorAdd code is a monochromatic Graphical Code allowing colorblind to recognize colors.
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  • 17
    Colors is an entertaining educational game designed for children ages 0-2. If a character is pressed a sound will be played and the screen will change colors. Optionally, characters can be displayed and heard instead of sounds. Requires SDL 1.2.x
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  • 18
    ComCom is a PC building engine which handles all inter-part compatibility considerations. Junior Project by Jack Kelly, 2007.
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  • 19
    ComLinC (a COMmunications Library IN C programming language), a C library for communications research and simulation. It's based on GSL. ComLinC aims at providing elegent, fast functionality to the frequently encountered problems in communications area.
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  • 20
    ComVironment is an Open-Source platform to set up network-based learning environments, using an innovative CMS that makes it possible to create an individual learning-platform.
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  • 21
    Command Line Calculator
    System independent command line calculator written in C (C99 standard). Expression is first converted to Reverse Polish Notation and then evaluated.
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  • 22
    This is a piece of multi platform software designed to teach you the harder of the multiplication tables between 3 and 9. It is also extremely lightweight
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  • 23
    Command-Line Text Processing

    Command-Line Text Processing

    From finding text to search and replace

    Command-line-text-processing is a curated educational repository providing many examples and tutorials on how to use various command-line tools for processing text: searching, replacing, sorting, transforming, filtering, etc. It covers tools like grep, sed, awk, perl, Ruby one-liners, file attribute commands, sorting, tail/head/less/cat, and many more. It's intended as a learning resource, with explanations, examples, exercises, solutions. It is archived (read-only), but still serves as a large compendium of text processing patterns for Unix-like command line environments. Provides hands-on examples, exercises and solutions so learners can practice. Also has E-book versions (PDF/EPUB) of many chapters so content can be read offline or in nicer formatting.
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  • 24
    Comment.It is a web based system that allows the insertion of notes on WEB Pages.It was developed using JAVA technology and use a relational dbase to maintain the notes.It runs in a servlet engine like TOMCAT and any RDBMS compatible with JDBC/ODBC.
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  • 25
    This is a community messaging/discussion system. The software is geared towards the needs of a college town.
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