Open Source Linux Education Software - Page 39

Education Software for Linux

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  • 1
    j2dcg: Java 2D Computer Graphics and Imaging Framework. This framework is targeted for academic use, to reduce the amount of Java / User Interface coding for assignements targeting both raster and vector graphics.
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    Main Phase Modeling, MPM, is a implementation of a 2D staggered grid solution of the elastic waveequation, using a moving zone. This enables both efficient modeling of seismic wide angle data, and modeling of selected propagating phases.
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  • 3

    2D-Physics-Engine

    2D physics engine and simulation

    Simulate 2D physics with my engine entirely made in JavaScript. Modify live existing scenarii or create your own from scratch with the live editor. Try it on the demo web site! :) Note : If you intend to download and use the sources as it is, you need to host it as scenario resquests are made in AJAX.
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  • 4

    2ERPro

    Un éditeur des diagrammes Entité/Association sous Processing

    Un outil pour éditer des diagrammes Entité/Association sous Processing d'où son nom Editor of Entity/Relationship under PROcessing (2ERPro). L'outil est dans sa première version et loin d'être final. Il vise à démontrer les capacités de Processing plus qu'être éditeur dans le sens propre du terme.
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  • 5
    3 Rs of Software Architecture

    3 Rs of Software Architecture

    A guide on how to write readable, reusable, and refactorable software

    This guide aims to help software developers think more clearly about how to build systems that are not only functional today but maintainable into the future. It focuses on three architectural “ilities”: readability, reusability, and refactorability, presenting them in a hierarchical framework so developers can evaluate and improve their code and system design. The project uses a simple shopping-cart application written in JavaScript and React/Redux to illustrate how code evolves from “bad” via “better” to “good” across those three dimensions. By examining common smells—poor naming, deep nesting, long functions, tight coupling—readers learn how to restructure code to improve maintainability. It is targeted at developers of any experience level, though beginners will find its concrete examples especially useful. The tutorial-style repository includes code with comments and comparisons between less readable and more readable versions, promoting intentional design.
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  • 6
    30 Days of Elixir

    30 Days of Elixir

    A walk through the Elixir language in 30 exercises

    30-days-of-elixir is an educational repository created by Josh Adams (seven1m) designed to teach the fundamentals of the Elixir programming language through a structured, daily learning approach. The project provides a series of exercises and examples meant to guide learners from the basics of Elixir syntax to more advanced functional programming concepts. Each day introduces new material in a concise and practical format, encouraging hands-on experimentation and gradual mastery of the language. The content covers essential topics such as pattern matching, recursion, data structures, processes, and message passing—core principles that define Elixir’s design. This incremental learning format allows developers to build confidence and understanding while maintaining consistent progress. As one of the early and influential resources in the Elixir community, 30-days-of-elixir remains a valuable guide for self-learners and newcomers to the functional programming paradigm.
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    33 JS Concepts

    33 JS Concepts

    33 JavaScript concepts every developer should know

    33-js-concepts is a curated collection of essential JavaScript concepts that every developer should understand to strengthen their knowledge of the language. The project was originally inspired by an article by Stephen Curtis and has since grown into a community-driven learning resource. It serves as a roadmap for developers to review and master core principles such as closures, promises, prototypes, event loops, and other critical topics. While not a strict curriculum, it provides a structured path for deeper study and practical learning. The repository also encourages contributions, including personal notes, recaps, and translations, making it accessible to developers worldwide. Recognized as one of GitHub’s top open source projects in 2018, it remains a widely used reference for improving JavaScript skills.
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  • 8
    A 3D Captcha implementation using Pov Ray and JSF. A user is presented with the challenge of identifying various objects. The image is generated out of a 3D model in which the different elements and element attributes are randomized.
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  • 9
    3D Game Shaders for Beginners

    3D Game Shaders for Beginners

    A step-by-step guide to implementing SSAO for 3D games

    Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights. I've explained each technique in such a way that you can take what you learn here and apply/port it to whatever stack you use—be it Godot, Unity, Unreal, or something else. For the glue in between the shaders, I've chosen the fabulous Panda3D game engine and the OpenGL Shading Language (GLSL). So if that is your stack, then you'll also get the benefit of learning how to use these shading techniques with Panda3D and OpenGL specifically.
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  • 10
    A project to create an interactive, scientifically-accurate 3D model of the HIV virus. Particularly intended for use in education.
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  • 11
    This program lets you prepare, display and analyze mathematical functions in 3D OpenGL using specified options like: plot area, degree of accuracy, speed of rotation etc.
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  • 12
    Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D Highly functional, multiplatform 3DS File format loader Supports: Heirarchical animation Cameras Point Lights Directional Lights Textures Smooth Groups and other features
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    3d Linear Transformation Visualization

    3d Linear Transformation Visualization

    Visualize 3d linear transformations.

    A linear transformation is a function from one vector space to another that respects the linear structure of each vector space. For visualizing this we can transform a vector, but it has an obvious problem, because the linear transformation transform the whole space, not just the vector, in other words it transforms the basis vectors thus every vector in the space gets transformed too. That's why i created this app so everyone can see how a transformation matrix change the whole space.
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  • 14
    4917 Microprocessor Emulator
    An emulator for the 4917 Microprocessor.
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  • 15
    7train is an XSLT 2.0 tool for generating METS files from XML input. It builds the basic METS structure so that the user can worry about what is specific to the user's project. Includes examples for generating METS from OAI and CONTENTdm records.
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    Goal of this project is to make a working Intel 8051 simulator. It covers also some I/O devices like keypad, LCD screen and GUI in Qt.
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    Simple 8085 assembler and disassembler for educational use. The 8085asm generates the map file and intel hex file. It support the directives EQU, ORG, DB, DS and END.
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  • 18
    90DaysOfDevOps

    90DaysOfDevOps

    The journey towards a better foundational knowledge of DevOps

    This repository is used to document my journey on getting a better foundational knowledge of DevOps. I will be starting this journey on the 1st January 2022 but the idea is that we take 90 days which just so happens to be January 1st to March 31st. The reason for documenting these days is so that others can take something from it and also hopefully enhance the resources. The goal is to take 90 days, 1 hour a day, to tackle over 13 areas of DevOps to foundational knowledge. This will not cover all things DevOps but it will cover the areas that I feel will benefit my learning and understanding overall. What is and why do we use DevOps. Learning a Programming Language. Knowing Linux Basics. Understand Networking. Stick to one Cloud Provider. Use Git Effectively. Automate Configuration Management. Learn Infrastructure as Code. And much more!
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    @School is a project dedicated to the schools communities. @School acts as the central point in the relationship between the School organizer, the teachers, the parents ...
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  • 20
    A Day in the Bay is educational software designed to teach ecology to late elementary schoolers. The child plays as an organism in the Chesapeake Bay and learns and explores the interconnectedness of different species in the largest estuary in the world
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  • 21
    ``ah-tty'' is an automatic helper for command prompts and shells. For novice shell users this provides feedback and advice about the command they are trying to use or want to use.
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  • 22
    A Machine Learning Course with Python

    A Machine Learning Course with Python

    A course about machine learning with Python

    The purpose of this project is to provide a comprehensive and yet simple course in Machine Learning using Python. Machine Learning, as a tool for Artificial Intelligence, is one of the most widely adopted scientific fields. A considerable amount of literature has been published on Machine Learning. The purpose of this project is to provide the most important aspects of Machine Learning by presenting a series of simple and yet comprehensive tutorials using Python. In this project, we built our tutorials using many different well-known Machine Learning frameworks such as Scikit-learn. In this project you will learn what is the definition of Machine Learning? When it started and what is the trending evolution? What are the Machine Learning categories and subcategories? What are the mostly used Machine Learning algorithms and how to implement them?
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  • 23
    A Programmer's Guide to English

    A Programmer's Guide to English

    English study guide v1.2 written specifically for programmers

    The target audience of this tutorial is people who want to spend some time to truly master English. If you are looking for materials such as "Mastering English in 21 Days", "Memorizing 1000 Words in 10 Days", and "Getting English Writing in 10 Days", this guide is not for you. Especially for language learning, the learning cycle is measured in months or years. The sooner you understand that language learning has no skills, the less time and money will be wasted on various materials and experiences, and the fewer detours you will make. This guide will dig deep into the essence of language learning (mainly in Chinese for example) and think in a way that programmers can understand easily, and provide their own deductions based on the essence. Training methods and experience are for reference. The most important thing is that you have to design your own training methods based on the essence.
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  • 24
    A game for Toddlers (ages 1-4) that teaches letter and number sounds and has other basic educational items. This is written in C# using SDL. It is being written on Linux, but should run on anything that has Mono (or .NET) and SDL.
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  • 25
    A Whirlwind Tour of Python

    A Whirlwind Tour of Python

    The Jupyter Notebooks behind my OReilly report

    A Whirlwind Tour of Python is a concise but fast-paced introduction to core Python concepts, created by Jake VanderPlas as a companion to his work in scientific computing and data science. It consists of a series of Jupyter notebooks that walk through syntax, semantics, control flow, data structures, functions, errors, iterators, list comprehensions, generators, modules, strings, regular expressions, and a short preview of data science tools. The material is aimed at people who already know how to program in another language and want to transition efficiently into idiomatic Python, particularly for research and analytical work. Each notebook mixes short explanations with executable code cells, encouraging readers to run, modify, and experiment with examples as they go. The project also backs a free O’Reilly report and an online version of the book, making it easy to read in the browser or work locally with the notebooks.
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