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Fast jeder hat schon einmal von den "Fußball-Robotern" gehört, die regelmäßig zum Robocup antreten. Etwas unbekannter ist die Simulation League, in der "nur" Software gegeneinander antritt - der ganze Rest wird simuliert. Aber wie können elf separat programmierte Spieler zu einer Mannschaft geformt werden?
In einem Seminar an der FHWS Würzburg-Schweinfurt entwickeln Studierende der Vertiefung Medieninformatik ein System autonomer Agenten, das diese Herausforderung meistert.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
This is RoboCup player. The player can be used with soccer server system (http://sserver.sourceforge.net). It can be used as a library for your custom player or can be programmed with build-in scripting language (very simple).
Socker is a framework for development of teams in the simulated robocup. The framework supports different types of agent architectures and works with soccer server 8.x