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A java based digital logic simulator, designed to be used as an educational tool.
uses a GUI to allow users to quickly and easily create and visualise circuits from simple components. User can create custom components
Gnubert will be a system to use the power of many computers across the internet to solve problems using evolutionary techniques. Any user may define a problem and the system will attempt to solve it.
An online web based system where teachers will be able to assign homework from a database. This will allow teachers to better assess where their students are having difficulties, as well as get a constant 100% accurate guage of which students are doing t
The MathForge Application Environment provides users a broad range of Java-based math tools (calculation, visualization, presentation and communication via MathML) and allows developers to leverage existing code while extending MathForge.
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An implementation of the language described in "Karel the Robot: A Gentle Introduction to The Art of Programming" by Richard Pattis et al. Both Java and C/Unix versions are available.
J3's mainstay is a mutlilingual dictionary program with some cool utilities - and maybe games - for an international milieu. It is written in Java and is localizable (l10n) to work in any natural language, with minimal mucking about.
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Tapper is a music teaching tool for players of The Chapman Stick. The user selects the instrument's tuning, the key and the chord or scale they wish to play. Tapper will display the proper fingering for that chord or scale.
Development of J2EE Project in an Open Source Environment. This includes an application currently being developed (A Car Rental System), howtos to set-up a J2EE open source environment, and programming best practices
Answers from Results International (www.resultsinternational.com) is a Learning Management System, based on the latest SCORM standards. Answers supports far more of the SCORM Data-Model than any of the 'big-name' LMS's, although is more light-weight
JRobot is a Java utility intended for the manipulation of the Mitsubishi RVM1. It provides the possibility to connect locally and remotely to RVM1 robots, manipulate with joysticks and has a virtual 3D view intended for simulation.
My intention for creating Software Engineering Techniques is mainly educational. I will post source code I've written or will write that may be useful for others who need to "see" how things can be done rather than just reading references.
Nexist is being developed based on a few hypotheses regarding Topic Maps (XTM) as an interface to a collaborative knowledge repository system. Nexist is a reference implementation for further collaborative development.
Bean Bowl is the a fun and useful Java lab, allowing you to play around with Java classes and objects using direct manipulation techniques instead of writing long main() methods. Use it either as an application or as a GUI component framework for you own
Handin is a web based homework submission program. Students will be able to register, login, and upload homework files. Resubmissions will be handled gracefully. Students will recieve feedback via email and the webpage after uploading a file. Zip file