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A small dictionary for mobile phones. It can run almost on every Java-enabled cell-phone. It uses J2ME Polish to maintain a good and compatible UI and uses the same dictionaries used in StarDict so it's multilingual.
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MiniPauker is like Pauker.sf.net a generic flashcard learning program, but written in J2ME for the use with mobile devices supporting J2ME with MIDP2, JSR-75. MiniPauker is compatible with Pauker (import/export). Similar: http://bit.ly/dVew9q
This is a j2me "Learning-Words" project of some books like "504 Absolutely Essential Words", (450) "Essential Words for the TOEFL","5000 Collegiate Words With Brief Definitions","1100 Words You Need To Know" and can be extended to more othe
A Client-Server application to make votings with life evaluation via Bluetooth. Server is written in Java for use an any platform. Client is a Java-midlet for use on most mobile phones. It is result of a TU-Ilmenau software project. (See the Credits)
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This is a mobile application for learning scales and arpeggios on the guitar. The main selling point is that the application has the intelligence built-in to organize scales and arpeggios into box patterns (and other patterns, too, later on).
Kabriolet.Mobile is a J2ME application for learning the rules of the road on mobile phone. It doesn't contain the rules of the road inside, but it can download/update them from internet server. For now this project is not ready to use, ONLY FOR TESTING.
Flute Listening Quiz is a JavaME program that runs at mobile phone. It provides listening quiz for the flute beginners and train the listening ability of a beginner. It also helps beginner to memorize the finger chart within the training mode.
Quad Genius Pro is an interactive java-based graphical software designed by me at IIT Guwahati for school students of classes sixth to ninth to help them solve quadratic and linear equations and learn through the process.
The Java AI Gaming Engine is a collection of games that allow easy integration, testing, and competition of AIs. The games that are supported: Hex and Ataxx, and in the future: TicTacToe, Chess, Checkers, Rock-Paper-Scissors, and more.
Implementation of chess in Java. Education tool in an introductory university course in Java and object-oriented programming. Will feature full Javadoc descriptions of all methods, comprehensive tests and exercises of varying difficulty.
The project is to make a site with a program to learn chess for children of 6-12 years old. The program wil run in an applet and linked to a MYSQL database. Hans Nuijen is the creator of the method how to learn the game playful.
This is an eLearning-game based on a 2D-world. It is designed to be as flexible as possible, allowing everyone to create his own worlds containing individually programmed components (e. g., a chess-board for a chess tutorial).
Convince Me is a Java application for generating and analyzing arguments. Convince Me uses a connectionist model, called ECHO, to provide feedback on the coherence of the arguments entered into the application.
A web content management system with special emphasis on multimedia content. Designed as part of the TITAN grant at Manhattan College. Special thanks to Mike Mucciardi (Project team leader), Matt Joyce (Me), Vlad Panov (Design Layout), and Ananda Das (
This project is addressed for general audience in general but especially for pupils of colleges which aspirate for studying at real universities in future.