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This Java project creates a testing environment application to analyze an image at its low level features and suggest tags to clasify it using an ontology search based on the tags of similar images.
Vehikel is a learning environment for behavior based control of mobile robots. A little bit artificial intelligence based on a domain specific language for the c't Bot.
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
JLog is a Prolog interpreter written in Java. It is fast and perfectly suited for education. It includes source editor, query panels, online help, animation primitives, and a GUI debugger. JScriptLog is Prolog in JavaScript.
Tank Battles is a 3D simulator for teaching robot artificial inteligence. It's
heavilly influenced by Robocode, but differs from the former in that it adds the complexity of a full 3D scene, realistic physics simulation, among other features.
Online game for developers. Program your team of 4 ants (in LISP) that can reproduce and gain experience and fight against another players in different game modes(CTF, TDM, DM)!
The Robocode Depot is a web site and web service for sharing and finding information about Robocode robots for Robocode robot developers/competitors/competitions. It is deployed at: http://robocodedepot.net Implemented by using: Java, Wicket, Databinder
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
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CAIR is an e-learning project that allow users and subjects management. You can associate pupils and teachers to subjects and works for this subjects. There are special functionalities for those subjects related to Robocup development.
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for
mobile devices.
The main objective is to allow the community to develop better and more
inteligent mobile games.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
SB-MASE is aimed at students and researchers in AI, for simulation and control of agents and robots. It uses task based decomposition and the subsumption architecture as its core control mechanisms and includes numerous possibilities for adding plug-ins.
Catalogo is a system for cataloguing resources on a web site. It allows semantic search of information on an intranet using metadata, RDF and ontology concepts. It provides a Catalog server (Java web applications) and a Catalog client (Firefox plug-in).
Academic Proof of Concept of Heterogeneous Connectivity Between Client and Server using a full-duplex complex message mechanisms using a Game of Poker as example. The game is web enabled and custom made with an artificial inteligence behaviour.
This is a prolog-like programming language based on the fuzzy logic. It includes the class-libraries for fuzzy logic, probability theory and method of resolution, all made in C++. Java releases possible in the future.
CoPT, Corpus Processing Tools, is a set of java classes intended to assist field linguists, NLP researchers and developers, students and software developers in all corpus-related processing.
BoardWars is a teaching utility for computer science classes.
It runs as a server supporting multiple turn based board games.
The games are played by supplying the AI code in java or c++.
BoardWars was funded by the University of Iowa
CRML - Conflict Resolution Markup Language - http://www.equiforum.org - is an open source innitiative to develop an XML based Semantic Web ontology (RDF, OWL) for researchers interested in peace to create a standard way of collecting and sharing informa
Simbrain is a java-based neural network. It is no longer being hosted here. Most information and downloads are at the homepage, www.simbrain.net. The development page is http://code.google.com/p/simbrain/
frCoder is a set of tools used to write, test, and simulate software written for the FIRST Robotics Competition (FRC). frCoder also includes basic libraries of common techniques used in the FRC.
A flexible Japanese to English language translation engine that allows multiple results be displayed according to all possible grammar ratings, i.e. a list of results will be displayed instead of only one. Please browse the CVS tree for actual project.