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An abductive sciene inquiry based learning project for school kids
This project was designed for a reserach conducted in the area of mobile science inqiury using ontologies. This mobile web application 'ThinknLearn' uses ontology-based scaffolding to implement NCEA level 1science standard curriculum example as an experimental context. In this application, ontologies are designed using Protege 4.0 while Jena API and Pellet reasoner are used in the technical architecture of this application for extracting relevant information according to the requirements.
This was originally a personal project with stuff my cellphone didn't come with and other things I wished to automatize, but now some friends asked me for it and so I'm sharing with everyone.
This is a j2me "Learning-Words" project of some books like "504 Absolutely Essential Words", (450) "Essential Words for the TOEFL","5000 Collegiate Words With Brief Definitions","1100 Words You Need To Know" and can be extended to more othe
A Client-Server application to make votings with life evaluation via Bluetooth. Server is written in Java for use an any platform. Client is a Java-midlet for use on most mobile phones. It is result of a TU-Ilmenau software project. (See the Credits)
Kabriolet.Mobile is a J2ME application for learning the rules of the road on mobile phone. It doesn't contain the rules of the road inside, but it can download/update them from internet server. For now this project is not ready to use, ONLY FOR TESTING.
This project is addressed for general audience in general but especially for pupils of colleges which aspirate for studying at real universities in future.