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JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
ALFANET QTI Engine is an interpreter of IMS-QTI Specification. It provides an integrated tool for the presentation of tests (assessments) integrating one or more questions (items), and their evaluation providing the corresponding results reports
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The General Intensional Programming System (GIPSY) consists in three modular sub-systems: The General Intensional Programming Language Compiler (GIPC) ; the General Eduction Engine (GEE), and the Intensional Run-time Programming Environment (RIPE).
A java based network and firewall simulator that allows users to set and test the effectiveness of firewall rules using either a command line interface or graphical user interface.
A flexible Japanese to English language translation engine that allows multiple results be displayed according to all possible grammar ratings, i.e. a list of results will be displayed instead of only one. Please browse the CVS tree for actual project.
Phono is a software tool for developing and testing models of regular historical sound change. For this purpose, a model consists essentially of an ordered set of sound-change rules. Phono reads the makeup of the rules and their order from a data file.
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Comment.It is a web based system that allows the insertion of notes on WEB Pages.It was developed using JAVA technology and use a relational dbase to maintain the notes.It runs in a servlet engine like TOMCAT and any RDBMS compatible with JDBC/ODBC.
mobinaubo - mobile interactive audio book
A J2ME based software with integrated scripting engine for the development of location based, interactive audio books and games.