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Molle is a cross-platform prover for modal logic, which exploits the modal semantic tableaux method. It features a very usable graphical interface, with interactive representation of generated models. Molle is maintained by Politecnico di Milano.
The Robocode Depot is a web site and web service for sharing and finding information about Robocode robots for Robocode robot developers/competitors/competitions. It is deployed at: http://robocodedepot.net Implemented by using: Java, Wicket, Databinder
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
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A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
This project's goal is to implement Artificial Inteligence algorithms and make them available for any platform but especially for
mobile devices.
The main objective is to allow the community to develop better and more
inteligent mobile games.
JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
SB-MASE is aimed at students and researchers in AI, for simulation and control of agents and robots. It uses task based decomposition and the subsumption architecture as its core control mechanisms and includes numerous possibilities for adding plug-ins.
This is a prolog-like programming language based on the fuzzy logic. It includes the class-libraries for fuzzy logic, probability theory and method of resolution, all made in C++. Java releases possible in the future.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
SoFi (Solution Finder) is an extensible Java framework that facilitates rapid development of instructional applications to demonstrate common search and problem solving methods in the field of ArtificialIntelligence.
CoPT, Corpus Processing Tools, is a set of java classes intended to assist field linguists, NLP researchers and developers, students and software developers in all corpus-related processing.
Do you want a neural network OO class?
With documentation?
Do not go further... You found it!
you have here a complete library of different neural network in an OO encapsulation.
Starting from adaline, back propagation, Kohonen
SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
Convince Me is a Java application for generating and analyzing arguments. Convince Me uses a connectionist model, called ECHO, to provide feedback on the coherence of the arguments entered into the application.
TIKAPP is becoming a collection of tools for simulation of neural networks. The first available part is an ANSI-C++ library with support for backpropation networks.
A collection of open source software and documents on machine perception and machine learning. Includes a state of the art face detector (MPISearch), video labeling tools (Score), and tutorials (Kolmogorov Tutorials).