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The main goal of this project is to provide small systems (like the “GameBoyAdvance”) with a tool to solve arithmetical expressions, trigonometric or logarithmic functions, etc, in an open and extencible way.
JCPUSim is a CPU (Central Processing Unit) simulator written in Java. It is intended to aid in teaching how the fetch-decode-execute cycle, CPU, registers, memory and assembly programming language work in a computer system.
Areasteroids is an educational free software to learn how to calculate the geometric figures area. The original idea was based on the old arcade game Asteroids of Atari.
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Grabble is an Anagrams-playing Java applet. In this fast-paced game,everyone plays at the same time to make words using tiles from a popular boardgame. It supports computer & unlimited human players in hotseat. One can customise the tileset,word list etc.
JMill is the java-based game of "Nine Men's Morris".
This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment...
The jQuizShow is based on the popular "Who Wants to Be a Millionaire" TV game show. It forms the framework around which a group can play their own Millionaire-like game. Customizable and it is easy to add your own questions and answers. Java 1.3.1+
TOS is a multi-player soccer simulation game and a match simulation engine for on-line soccer management games. TOS can also be used as a tool for multi-agent AI research and education.
JCollapse is a 100% Java implementation of popular Collapse game with a lot of levels and fun features. You can PLAY ONLINE in project home page. It requires Java 1.5 (Java 1.5.0_02 or greater is recommended).
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JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
A simple turn-base strategy game written in Java meant to be used as a teaching aid for an introductory computer science course. The game incorporates the concept of staking out and holding one's territory with the goal of world domination.
This is an eLearning-game based on a 2D-world. It is designed to be as flexible as possible, allowing everyone to create his own worlds containing individually programmed components (e. g., a chess-board for a chess tutorial).
Academic Proof of Concept of Heterogeneous Connectivity Between Client and Server using a full-duplex complex message mechanisms using a Game of Poker as example. The game is web enabled and custom made with an artificial inteligence behaviour.
This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
TCPteach is a special kind of vocabulary trainer software. It works like a multiplayer-game, which means you can play & learn with or against other people over internet/network (even using your mobilephone). There are several additional software parts, w
The 'Monitor' application, which consists of 2 parts, a MonitorServer (linux daemon) and a MonitorClient (java gui), will enable the user to monitor and log server process, memory, network and cpu information of multiple servers at a time.
The project, launched by Chris Crawford, is a remake of his environmental simulation game "Balance of the Planet". The complete game mechanics will be rewritten from the original sources and additional resources will be added (images, sounds, music...)
The game is called Shuttle Commander. It is a shuttle simulation where a player must accomplish space missions that include docking with the space station, launching satelites, completing science experiments, and finish with landing the shuttle.
A fishing game for young children. A simple educational game for kids up to 6 years old. Young toddlers can match colors then move up to letters and numbers. Older kids can practice the names of colors and/or simple objects and practice math.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
Jago enables the creation of 2D game-like simulations using Java. Jago is specifically designed to support writing simulations for Java programs written for Lego Mindstorms robots, but Jago can be used for any kind of game or simulation.
It is a card game that runs in console mode in operating systems Linux or UNIX. It uses semaphores and shared memory. Originaly was an exercise in C++ for the faculty. It's multi player.