With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
$300 Free Credits to Build on Google Cloud
New to Google Cloud? Get $300 in credits to explore Compute Engine, BigQuery, Cloud Run, Gemini Enterprise Agent Platform, and more.
Start your next project with $300 in free Google Cloud credit. Spin up VMs, run containers, query petabytes in BigQuery, or build agents with Gemini Enterprise Agent Platform. Once your credits are used, keep building with 20+ always-free tier products including Compute Engine, Cloud Storage, GKE, and Cloud Run functions. No commitment required—just sign up and start building.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Provides fast lookup for a Subject Based messaging product using a trie. It allows for configurable wildcard characters to replace a single or multiple subject field(s) (A.B.*.D.>). Insertion in to the tree returns a unique handle for subsequent deletion
Some example exercises about distributed systems in computer science. Some code examples for Java RMI, JavaServer Socket and Peer to Peer Systems written in Java. Probably using the Hibernate framework and some other Java Technologies.
Java Remote Method Call provides a Framework for remote method invocation on Java objects which solves the limitations of Java RMI. It provides a way for bidirectional communication of object states, between Client and Server.
Project aims to create a Web Services Proxy Server to provide an unique endpoint for service consumers, with operation log, service documentation and SLA easy administration.
An audio server based on a plugin architecture supporting features like network synchronisation between multiple instances, shared database and the usual like equalizer, crossfader, etc.