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Total Network Visibility for Network Engineers and IT Managers
Network monitoring and troubleshooting is hard. TotalView makes it easy.
This means every device on your network, and every interface on every device is automatically analyzed for performance, errors, QoS, and configuration.
Prolog+CG is a Java implementation of Prolog with extensions implementing a subset of the Conceptual Graph (CG) theory of John Sowa. CGs are first-class datatypes on a par with terms. Object oriented extensions are also included.
PREESM provides a complete framework for fast prototyping. It generates a simulation and an optimized multiprocessor code from graph descriptions of algorithm and architecture. Please visit the project homepage at http://preesm.sourceforge.net.
Massively Parallel Graph processing on GPUs -- now part of Blazegraph
Mapgraph is SYSTAP’s disruptive new technology to exploit the main memory bandwidth advantages of GPUs. The early work was co-developed with the University of Utah SCI Institute and has its pedigree in the UINTAH software running on over 750M cores on the TITAN Super Computer.
Today, SYSTAP has commercialized this technology into it’s Blazegraph Accelerator and Blazegraph HPC products. Checkout our options for GPU acceleration of graphs or contact us to learn more: ...
DNA’s JOpt has been designed to be easily integrated into any logistic- and transportation-management-software and standard ERP systems.
For staff dispatching, such as sales reps, mobile service, or workforce.
For truck shipment allocation in daily transportation and logistics (scheduling, tour optimization, etc.).
For waste management and District Planning.
and for generally, highly constrained problem sets.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
Blubber system is an Eclipse RCP application for distributed systems modeling. Designed for university researches and inlcudes: task graph editor; graph transformation tools; graph modelling on distributed system; real-time modelling on GerdaFramework.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.