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Spif is Simplest Possible Infrastructure Framework for distributed Java applications like J2EE. Spif defines a simple api for object access and uses a chain of responsibility to realize various infrastructures through simple building blocks.
XmlRpc++ is an implementation of the XmlRpc protocol written in C++, based upon Shilad Sen's excellent py-xmlrpc library. It is designed to make it easy to incorporate XmlRpc client+server support into C++ applications and requires no other libraries.
Implementation of Fault Tolerant CORBA specification, V1.0 (OMG Document ptc/2000-04-04), extended to support large-scale, distributed systems.
Implements both Passive (Cold and Warm) and Active replication styles.
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The iChilli mobile J2EE platform provides a J2EE compliant runtime environment for both server and mobile platforms, such as J2ME, MIDP or other CLDC based devices. For example iChilli runs on the PersonalJava enabled Sharp Zaurus and Compaq's iPAQ.
The project aims at developing J2EE Connector Architecture 1.0 Compilant Resource Adapters for integrating various EIS's like XML files, XML DB, LDAP, FTP, SMTP, POP3, Point Of Sale, Properties File, Office Documents
Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
The Tiny Grasshopper Cache Store provides a memory based, least recently used (LRU), thread-safe caching mechanism that can openly cache any Java Object. The cache store is easy to use and doesn't require any setup.
C.O.R.E. - Common Object Runtime Environment
A foundation for multi-node projects, language independent.
Provides central point for storing/retrieving configuration data for all components of project, centralized logging service, NLS service...
KIOIK means KIOIK Is ORB In Kernel.It put ORBit2 into Linux Kernel. This Project is inspired by KORBit Project,Which has be discontinued.
The Last Intent of KIOIK is be a fundmental Platform for cluster computing.
This Resource Adapter enables you to connect your Java application to the 1C
Enterprise Information System based on ActiveX and MS SQL Server. It should be compliant to JCA 1.0
Labrador is an open source Web Services Hub written in Java. It is based on an incredibly simple, yet modular architecture, and attempts to transparently support the SOAP, XML-RPC, and REST protocols.
Open_PYOSS will be a platform to develop
Operational Support Systems for the Cable MSO.
It will capitalized on a Distributed NxTier Computing Agent environment and WebServices core technologies
to provide seamless Managed Access for MSOs or xSPs
Askemos is an autonomous, distributed operating system,
which significantly raises the
level of abstraction in comparison with todays operating systems.
An alternativ, equally valid view is that
of an XML objectstore with procedures in XSLT.
The Open Distributed Framework project is aimed at developing an open-source, cross-platform framework for distributed, high-performance physical modelling and simulation.
Clutch is a Java framework for distributed computing using mobile agents. Built using ProActive [http://www-sop.inria.fr/sloop/javall/], it is meant to be a scalable toolkit that can be used to distribute computation across an arbitrary number of nodes.
PeerVibes is a framework for creating applications based on peer-to-peer networks. This framework provides the necessary tools and architecture to build complex applications such as collaborative work support and distributed backup.
RingFS is a network distributed file system which is fault tolerant and has no centralized meta-data store. It spreads data over network storage servers and provides single namespace. The design of RingFS aims to build a huge data storage with redundancy, linear performance increase with rock-solid stability.
Java Remote Method Call provides a Framework for remote method invocation on Java objects which solves the limitations of Java RMI. It provides a way for bidirectional communication of object states, between Client and Server.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.