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The MUSCLE system is a fast, portable, flexible client-server system for distributed applications. Clients send BMessage-like PortableMessages to each other either directly or via a centralized server (with built-in database and 'live query' support).
Distribute jobs to compute nodes on dynamic clusters
...It manages the assignment of jobs to maximize CPU and memory usage and prevent oversubscription of compute nodes. It also performs advanced statistics collection on individual compute nodes and jobs to graph the distribution of disk, network, CPU, and memory usage over time, which facilitates the advanced optimization and tuning of computational workflows.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
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A project to create a Distributed Relational Database File System for the GNU/Linux platform. The architecture will allow for multiple encryption and/or compression layers as well as providing the ability to complete live backups.
A distributed, peer-to-peer, server-less communication & messaging solution for JAVA (JMS), C++ and .NET applications, integrates with JBoss, WebLogic & WebSphere. Offers guaranteed delivery, security and transactions. Supports TCP, SSL & HTTP protocols.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
GP@home is a new group/project dedicated to fully utilizing the combined concepts of genetic programming and distributed computing to improve the quality of life for all human beings. Nothing is impossible working together.