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SPADES (System for Parallel Agent Discrete Event Simulation) is a
middleware system for the creation of artificial intelligence
agent-based simulations. SPADES supports robust distribution across
machines and tracks the thinking time of agents.
Framework for blockstructured adaptive finite volume methods. Provides MPI-parallelized variant of the Berger-Oliger AMR algorithm for Beowulf-clusters. Uses Clawpack. Visualization and conversion tools for HDF4 files included.
Cluster Networks are a new style of neural simulation / neural network modeling, that models networks of neural populations ("clusters") that transform and transmit information using precisely-timed, graded bursts ("pulses" or "volleys") of firing.
The 'Monitor' application, which consists of 2 parts, a MonitorServer (linux daemon) and a MonitorClient (java gui), will enable the user to monitor and log server process, memory, network and cpu information of multiple servers at a time.
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Framework for software component integration, interoperability and adoptability through a XML based vocabulary: Software Component Integration Mark-up Language (SCIML)
The goal of this project is the development of a visual code system for camera-equipped mobile phones. It will recognize 2-D visual codes and compute the orientation of the phone relative to the codes. The software will be written in C++ for Symbian OS.
Zeus Grid is a Grid Computing environment usefull to run systems in heterogenous machines at same time. In this first step, it will only compile, run and collect application results and file storage.
VL-1 is High Performance Computing Middleware designed for the domain experts/researchers/Teachers who want to focus more on their problem then finding out ways of how to implement their problem.
The project focuses on developing an environment where one can harness idle CPU cycles of numerous networked systems to work together on a particularly processing-intensive problem. (distributed computing you may call it)
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Atomatrix is a multithreaded execution system of atomic matrices with a dynamic compiler and a network eviron. It is the next generation object-orientated environment. XML, MUD-OO CLI, GnucDNA support, windows and many subprojects are built-in.
OUDPMS is an educational tool that visualizes the process of global process management and resource allocation. It is also a simulation and evaluation tool for various distributed process scheduling and resource allocation algorithms.
Multiplatform (MUltiple Language / Target Integration PLATform FOR Modules) implements a unified integration platform for multiple modules written in multiple languages (C, C++, Prolog, Java) and multiple target platforms (GNU/Linux, Solaris, Windows).
Web Textual eXtraction Tools C++ Parallel web crawler, noun phrase idenification, Multi-lingual Part of Speech Tagging, Tarjan's Algorithm, Co-RelationShip Mappings...
The goal of Operation Project X is to crack the 2048-bit RSA private encryption key Microsoft uses to sign Xbox media, by using distributed computing. This key could be used by Xbox owners to run homebrew code on their machines.
This is a simple interpreter, which implements the Simpletron Machine Language specifications. It may be modified and programmed for general computing purposes.
An open Gnutella network library based on GnucDNA. It is platform-independent, developer-friendly and efficient, developed in portable C++. Easy enough for the casual P2P developer and advanced enough to satisfy the research project needs.
In many parallel scientific applications the process of grid generation, decomposition, message passing, and performance measurements are of similar stucture. The projects intention is to develop a generic function library that will contain all these.
TOP-C is a library for easily writing parallel applications for both distributed and shared memory architectures. It hides the details of parallel programming, and presents the application programmer with a simple task-oriented interface.
QUAFF is a C++ library for designing and running parallel code onto any MPI aware system by providing an eay to use -- yet efficient -- API based on algorithmic skeletons.
CSI PC2 is a project for verification and identification of biometrical information that scales up to tens of millions of entries. Several algorithms are implemented. It includes testbeds, benchmarks and genetic algorithms for optimization.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.