LuaBinaries is a distribution of the Lua libraries and executables compiled for several platforms.
IUP is a portable toolkit for building graphical user interfaces. It offers a configuration API in three basic languages: C, Lua and LED. IUP purpose is to allow a program to be executed in different systems without any modification.
A fast, powerful and adaptable GUI solution
Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the most powerful and most popular options for developers requiring an adaptable and efficient GUI solution. CEGUI is fully supported by the developers that created - and continue to develop - the library, and who are accessible via the project's dedicated internet forums and IRC channel. For more information, more screenshots and for news, check out out our homepage: http://cegui.org.uk The repository is now at bitbucket (including our issue/bug tracker): https://bitbucket.org/cegui
INSTEAD - Simple Text Adventure Interpreter.
INSTEAD was designed to interpret the games that are the mix of visual novels, text quests and classical 90'ss quests.
Cross-platform 2D and 3D game engine
Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.
Embedded C/C++ Web Server
Civetweb is a small footprint HTTP Server with optional Lua and SQLite support written in C. It can be embedded into C/C++ applications or used as stand alone web server for Windows, Linux, BSD or Mac-OS. This project is based on the Mongoose web server, but maintains the MIT license and is free from GPL licenses. Installation Guide https://github.com/civetweb/civetweb/blob/master/docs/Installing.md Contributions are welcome and encouraged. The official source code is at https://github.com/civetweb/civetweb Problems may be reported at https://github.com/civetweb/civetweb/issues Use the "Civetweb" Google groups for questions and discussion https://groups.google.com/d/forum/civetweb
CD (Canvas Draw) is a platform-independent graphics library. It is implemented in several platforms using native graphics libraries: Windows (GDI) and X-Windows (XLIB). The canvas is an abstract surface that can be a window, an image or a metafile.
IM is a toolkit for Digital Imaging. IM is based on 4 concepts: Image Representation, Storage, Processing and Capture. The main goal of the library is to provide a simple API and abstraction of images for scientific applications.
Agena is an interpreted procedural programming language.
Agena is a new easy-to-learn procedural programming language suited to be used in scientific, mathematical, scripting, networking, and many other applications. Binaries are available for Solaris, Windows, Linux, OS/2, Mac OS X, Raspberry Pi and DOS.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
LuaGL is a library that provides access to all of the OpenGL funcionality from Lua script language.
gema is a general purpose text processing utility based on the concept of pattern matching. It reads an input file and copies it to an output file transforming the data as specified by the patterns defined by the user.
A 3D game engine for games and realtime interactive 3D.
Vanda Engine is a free and open source development platform for Games and realtime interactive 3D on Windows. There are three modes in Vanda Engine: Prefab Mode, VScene Mode, and Play Mode. Prefabs are the building block of Vanda Engine. You create your prefabs in Prefab mode. In VScene mode, you insert one or multiple instances of these prefabs to build your level. Moreover, you can insert several built-in objects such as lights, sky, sounds, and waters in your VScenes. In both Prefab and VScene Modes, you can switch to Play Mode to play/test your scene. We have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: http://vandaengine.org/tutorials/ Consider following us on Facebook to be informed about what we’re doing: http://facebook.com/vandaengine Check out our gallery to see how Vanda Engine is getting work done: http://vandaengine.org/
Radius Engine is a Lua script-based real-time 2D graphics engine designed for rapidly prototyping games. Built on top of SDL and OpenGL, games made with Radius Engine are portable to both Windows and Linux.
C, Python, Lua, and Erlang libraries for manipulating APEv2 tags.
The Video Annotation and Reference System (VARS) is a software interface and database system that provides tools for describing, cataloging, retrieving, and viewing the visual, descriptive, and quantitative data associated with video.
SuperRacing is a 3D racing game ,use ogre for render,and ode for dynamic system.openAL for Audio system. support Multiplayer,support drift,and Nitrous boost .
LuaEclipse is an IDE for the Lua language based on the Eclipse platform. It features syntax highlighting, content assistant, code running, integrated documentation and more...
This project has moved to http://luaforge.net/projects/lua-wow
Lua-GD is an image manipulation library for the Lua Programming Language, based on Thomas Boutell's GD library. Lua-GD is free software distributed under MIT License.
Estrela Editor is a wxLua based IDE. It supports multiple fileformats, "api" for autocompletion and tooltips, and custom commandline tools. Focus is extensibility for target applications using Lua. Its main purpose is as IDE for the 3D engine Luxinia.
Open, free and extensible plataform for developing robotics projects
Embedded operating system that runs LUA scripts
The aim of this project is to provide an easy to use fast prototyping platform for embedded systems. The hardware is targeted to be small, DIP package hybrid technology chip. In the current phase it runs on Microchip demo boards. http://www.microchip.com/dm320005-2 http://www.microchip.com/dm320006 and SunDisk Ultra 16Gb SDcard
LuaRocks is a deployment and management system for Lua modules. It allows you to install Lua modules as self-contained packages called "rocks", which also contain version dependency information.
Lugre is a crossplatform gamedev framework/library with Lua-bindings for Ogre3d and several other utils. It started as a library of code shared across several projects.