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ClassBuilder is freeware CASE tool targeted at the C++ developer, running on Win2K/XP/Vista/7. It lets you create, manipulate and navigate classes, class relations, class members and class methods at a high level of abstraction through a graphical user interface2 weekly downloads
ATL COM objects for manipulating .zip files. Currently it is only posible to create new files, but I hope to add extration, and editing soon.1 weekly downloads
Blue is a cross platform C++ library. It provides basic utilities for common application functionality. The platform dependent code is replaced with an easy to use interface so that the developer can concentrate on the application at hand.
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FMORG will be a small scale MORPG using the Fnord Game Engine, which is the first part of this project. Fnord uses Irrlicht, Audiere, Raknet, tinyXML, OpenAL, and LUA. Our goal is to build a modern, complete 3d game engine and the first game using it.
The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
As the name states, a simple software rasterizer. The aim is to make it easy-to-use and work on almost any widely-used OS out there.
Smoke is a C++ Mac/Win game library built on top of OpenGL and parts of the Whisper application framework.The first test app will be a 3D WorldForge client.