Use Wine (Wine Is Not an Emulator) to run Windows applications on Darwin and Mac OS X.
Free and Open Source Browser based Security Framework
OWASP Mantra - Free and Open Source Browser based Security Framework, is a collection of free and open source tools integrated into a web browser, which can become handy for penetration testers, web application developers, security professionals etc.
OpenGL 4.5 3D engine - modern/advanced and easy to use.
A 3D engine built in C# using OpenTK - it makes use of modern rendering techniques/shaders. Still in very active development.
Play SoundTracker media on your computer.
PlayerPro is a music composer and sound editor ( SoundTracker ) for MOD S3M XM IT UMX . Uses XI, Quicktime or SoundFonts. Currently runs on MacOS and OSX; playback engines also available for Windows and BeOS. Upcoming version 6 will support ALSA (Linux).
DPX4Mac provides support for DPX pictures all around the Mac OS X. It provides a subclass of NSImageRep and plugins for QuickLook, Spotlight and QuickTime.
The OpenGL OBJ Loader is an 'OBJ' mesh loader & viewer.<br>It is written in C++ and uses OpenGL & SDL.<br>The project's second iteration reads vertex, normal, texture, and mtl data.<br>Note: the 'OBJ' file format is known by most modern 3D modelers.
Camelia is an IDE for OCaml designed with students and new users in mind. It sports syntax highlighting, tool-tip type checking, clickable error explanations, an integrated debugger, and more.
Game engine for playing tomb raider 1 - 5 levels.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
The Grammatika fonts are a font family based on the Grammatika. Its purpose is to provide a wider range of characters while maintaining the original look and feel through the process of collaborative development, under a SIL Open Source Licenses. If you have questions or want to discuss something, the mailing list is the best way.
SPCC is a lightweight, portable C compiler and a Virtual Machine.
The GCMTools are a suite of tools for autiting and editing GameCube DVD images (.iso and .gcm). This will allow you to modify content in games, browse the game structure, and even aide in the development of homebrew games and programs.
A .Net Library Implementation of an XML screen-scraper currently found in XBMC The intention of the library is to make integratation of XML scrapers easy, essentially converting a text file into working program logic.
Complete rewrite for Mac OS X of the famous multimodal, programmable Text Editor Alpha. Alpha has powerful editing capabilities for TeX and LaTeX documents, Web pages in HTML, R scripts or source files for many programming languages and it is extendible. This new core basis is based on Apple's Cocoa framework and comes with an entirely revised and improved Tcl library of packages. See the Home Page at http://alphacocoa.sourceforge.net.
dicom related framework and applications in java. The project is divide in 3 parts, the framework, a dicom toolkit, and dicom apps.
Ex-Crawler is divided into 3 subprojects (Crawler Daemon, distributed gui Client, (web) search engine) which together provide a flexible and powerful search engine supporting distributed computing. More informations: http://ex-crawler.sourceforge.net
online 4X browser game engine
d13 is a free browser game engine that allows you to build your own multiplayer online strategy game. suited for tick based empire building games that follow the 4X concept: eXplore, eXpand, eXploit and eXterminate. Despite its oldschool look and feel, d13 comes as a fully OOP, MVC web-application that features a responsive design as well as great flexibility. You can easily add troops, buildings and technologies and create templates and skins for the project as well. Live Demo: http://www.critical-hit.biz/d13 Documentation: http://www.critical-hit.biz NOTE: This is a DEV release. The project is currently version RC0, it is NOT recommended to build a full fledged game based on it. Please wait until d13 reaches RC1 - this will mark the first, stable release ready for production.
NedoPC SDK is a set of development cross-tools (compilers/emulators) to develop system and user software (and hardware) for some old home minicomputers and new "homebrew" hobbyist-friendly computers (including development of that kind of computers)
This project has been forked to DoUML: Go to https://sourceforge.net/projects/douml/
PHIGS (Programmer's Hierarchical Interactive Graphics System)
PHIGS is an API standard for rendering 3D computer graphics. During the 1990's OpenGL became a more popular 3D API for professionals, and it still is today. PHIGS remains to be widely used in the film industry. Open PHIGS uses OpenGL for rendering graphics rather than implementing it's own abstraction layer to the graphics hardware, or using the PHIGS Extension to X (PEX). The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation, which takes full advantage of the accelerated drawing capabilities in the hardware. PHIGS is a higher level API than OpenGL that works with a hierarchical scene graph. Models are built up in a Centralized Structure Store (CSS), a database containing the drawing primitives and their attributes (color, line style, etc.). CSSes cand be shared among a number of views, known under PHIGS as a workstation. PHIGS is defined by the ISO standards ISO/IEC 9592 & 9593. Open PHIGS provides a library for C.
Computer calculations made easy
NOTE: Yacas and yagy development has moved to github. The new repositories are located at https://github.com/grzegorzmazur/yacas and https://github.com/grzegorzmazur/yagy . The mailing list has been moved over to https://groups.google.com/forum/#!forum/yacas . The downloads section at sourceforge will be kept up to date for the foreseable future. Yacas is an easy to use, general purpose computer algebra system. It uses its own programming language designed for symbolic as well as arbitrary-precision numerical computations. The system comes with a library of scripts and extensive documentation. Yagy (http://sourceforge.net/p/yagy) provides full yacas experience wrapped in a simple and intuitive graphical interface.
Bayesian Network tools in Java (BNJ) is an open-source suite of software tools for research and development using graphical models of probability. It is published by the Kansas State University Laboratory for Knowledge Discovery in Databases (KDD).
OpenAG is the first Unix/Linux/Mac OS X implementation of the (unofficial) Audiogalaxy File Sharing Protocol. OpenAG includes both client and server projects. The client is available as a command line application or with a Mac OS X Aqua interface.
Fork of Gimp Plugin separate+
Fork in C based on separate+ Version 0.5.8 invented by Yoshinori Yamakawa and others License: GPL 2 Original website: http://cue.yellowmagic.info/softwares/separate-plus/ Information about Color space Conversions: http://www.poynton.com/PDFs/coloureq.pdf
The project is to develop an application for the general management of virtual networks with Dynamips, VirtualBox, PixEmulator, UML, Zebra, etc.