Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Artificial Character, Artificial Thinker on INTERNET for Robotics especially based on signal processing, image processing, the technologies of computer vision and mind analysis theories between a baby and a mother.
Multi-Player Dodge Ball game for either XBox360 or Windows.
A single player DS game in the style of Fire Emblem for Gameboy Advance; later versions may support multiplayer. In development by team Hexhacker.
LibXP is a cross platform library which allows the easy development of cross platform applications. While it's main target is GUI applications, it is also suited at other types.
Use the github project instead: https://github.com/BleuLlama/lithp2
SDLPS3 is a port of the SDL framework to the Sony sanctioned otherOS environment for the PS3. This allows developers to port and create SDL framework applications that run on the PS3 without the need to install linux on the console.
A library that can be used by applications that interactively edit text documents. It transforms the user's physical input into a common logical representation of the input using a dynamic plugin system.
XIPL is a simple image processing library for Microsoft's XNA Game Studio framework. All image processing routines are coded in HLSL as pixel shaders and executed at amazing speed thanks to the GPU's massive parallel architecture.
This project started out as a homebrew development framework based on devkitPro, with one goal: to simplify 3D programming on the Nintendo DS .
A Multiplayer only FPS, created in C# using XNA for the Xbox 360 More info can be found at www.codeplex.com/trafps