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A port of id Software's Quake to the Sony PSP.15 weekly downloads
NES game editor and creator4 weekly downloads
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.3 weekly downloads
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Code Difference report1 weekly downloads
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.1 weekly downloads
ScummVM XNA is a port of the ScummVM project to the Microsoft XNA platform for Win32 and XBox 3601 weekly downloads
!EOF is not EOF. EOF is an acronym for Easy Open Framework. The framework offers a flexible but simple client/server fundament for variable network applications. Goal ist creating a really easy to use but hopefully even potent framework like others.
GUI Library for Nintendo DS Homebrew Application based on the devkitArm toolkit.
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A small programming language provided with an OCaML compiler.
An operating system written in C & assembly.
Binutils, gcc, gdb and glibc re-targeted for MIPS R3000R and R5900 as shipped in PlayStation and PlayStation 2 video game consoles, both from Sony Computer Entertainment Inc.
This script will check out the core Joomla code from the Joomla SVN repository.
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This is a project for dev a OS for PSP
A simple labyrinth game based on a raycasting engine written in Lua for PSP.
LibXP is a cross platform library which allows the easy development of cross platform applications. While it's main target is GUI applications, it is also suited at other types.
Use the github project instead: https://github.com/BleuLlama/lithp2
You’ve likely added a tool to fix one problem and then a different tool to fix another problem. Pretty soon you have multiple instances of the same tool, different tools with overlapping functionality, no ability to collaborate across teams—all resulting in unknown bottlenecks and complicated or no reporting. As a DevOps leader, it’s up to you to balance the autonomy and flexibility of a DevOps approach. But how?Advertisement
Orange Engine is a heavily modular Game Engine written in C#/XNA to be quite flexible yet very easily usable by even the most inexperienced of users. It is intended to be a learning tool and an engine used for relatively non-process intensive games.
PICUBINO is an Open-Source hardware and software creative system for coded artifacts. It is the making system itself and the resulting coded object both, within the creation of its specific programming and visual assembling language.
This project contains a framework for development games for PSP using OOP, this projetct is based on PSPSDK + OSLib.
PSPRPG is a framework for creating RPGs for the PSP.
Project Azrael is a MMORTRPTS (Massively Multiplayer Online Real-Time Role-Playing Tactical-Shooter) written in C/C++ for a variety of platforms
I am working on upgrading the XNA Platform Game Template.