Another C++ based JSON Library (/w Parser/Generator/Navigator)
Native C++ implementation of a JSON library. Contains a Parser, a Generator and and easy-to-use Navigator in one single class. To build you will need at least a C++11 capable compiler such as MSVC 10 (express edition). There is no other 3rd party library required to compile or run it.
experimental C++ library for GPU based linear algebra
A C++ Free Class Library written for FreePascal/Delphi Coders
This is the start of a C++ version of the Free Class Library. Contact me if you want to contribute. I wanted to port some FreePascal code to my HDTV box which runs Linux. Ideally, I would have compiled FreePascal for MIPSEL, but, I choose to write a basic FCL style library for C++. I'm pretty happy with the results. FCL-CPP now allows me to code small to medium tools for small Linux systems, using an ObjectPascal language style. FCL-CPP is written in C++98 standard to make it as portable...
Hamilton Project is a software package concerning science and math in C++
CoRoPa stands for Computational Rough Paths. The aim of CoRoPa is to provide a software framework for various ideas related to Rough Path Theory, including rough differential equations and the digital description of serial data streams.
A compiler library for a language integrating all that is needed for completely defining whole sound/music compilations. From very basic stuff as defining oscillators etc in all their parameters up to note events and more.
C++98 can be a functional language
prelude.cpp is an include-only template library that turns your good ol' C++03, or even 98, into a functional language with anonymous functions, combinatory logic and lazy evaluation.
A portable multi-paradigm programming language designed to allow an easy use of modern programming practices. Intended usage includes application development, application scripting and shell scripting.
A new 64-bit RISC platform, complemented by a set of development tools, standards specifications and synthesizable VHDL implementations.
Finance library for C++
Finance and statistics toolkit for C++ programmers to automate everyday work during creating math/finance applications. Cross-platform to be used on Windows, Linux and Unix systems.
CAnaBIS stands for "Computer Analysis of Brain Image Statistics". Its aim is to provide a C++ library of file I/O and efficient computational routines for NifTI brain images.
Minimalistic properties editor for Qt applications
A minimalistic properties editor for Qt applications based on QTreeWidget.
That project (RMOL) aims at giving developers concerned by the Revenue Management arena a library delivering a reference implementation for most of the published algorithms and methods. That library is intended to be used in simulated environment: it does not intend to be used in real world production systems.
Tactics: Western Philosophers Vs. Musicians is a turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
Compact/ Chess Interchange Format
C/CIF is an interchange format for chess applications. This format is supporting all features of a chess application - PGN does not provide this - and can be used to transfer chess archives without any loss via an application independent format.
a genome visualization library
Public domain implementations of useful data structures for C++14.
libdry is a C++44 shared library containing public domain implementations of data structures and algorithms.
Library for creating turn-based games with simultaneous moves.
THIS PROJECT HAS MOVED AND CAN BE FOUND HERE: http://libuniactor.googlecode.com An abstract library targeting game developers, providing advanced control functions for any type of game actor designed to be usable in any game genre. It doesn't matter if your game is 2D or 3D, sdl, opengl or dx, you provide the visual interface.
Some stuff for FREMO use
Hier entwickeln wir Projekte und Basteleien den Gebrauch im FREMO. Here we develope some stuff for use within FREMO.
The AuxUtils project is an auxiliary C++ library that implements the missing functionality in the Boost libraries. The library provides efficient functions and templates to wrap platform dependent functions.
The AntHill Diameter networking library that implements Diameter protocol (RFC 3588, 4004, 4005, 4006, 4072 & 4720) and simplifies different fail over and scaling functionality based on AntHill library. It contains DumpViewer and Shell and etc.
The AntHill SMPP is a library (C++, Ruby) that implements SMPP protocol (v 3.4 & v 5.0 draft 6). It contains SMPP encoder, decoder and validators. Resources (XSD schema, XMLs, SMPP dumps) and utilities (DumpViewer, PDUComposer and etc) are included.
The AntHill library implements network fail-over and scaling functionality for any user applications and protocols. Implement different transports such as TCP, UDP & Shared Memory. Contains useful utilities such as DumpSender and etc.
An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems based on open source libraries. Adaptable to multiple game genres (fps, space shooter, indoor, outdoor, ...)