Provides native Win32 open source ports and utilities
GnuWin provides Win32-versions of GNU tools, or tools with a similar open source licence. The ports are native ports, relying only on libraries provided with any modern 32-bits MS-Windows operating system, such as 2000 / XP / Vista / 7
BestPractice is a tool especially for musicians to slow down or speed up music, either from a file or directly from a CD while keeping the pitch at the correct height. On the other hand the pitch of the music can be changed without affecting the temp
Xinmapper, input mapping software for the Xbox 360 controller. Allows mapping of controller input to simulated keyboard and mouse input. Windows only supported.
Startup Manager is a program that provides you the possibility to manage the Windows startup procedure. It offers you the possibility to control which programs automatically start up and more.
Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
Game engine for playing tomb raider 1 - 5 levels.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
AutoFlight is a powerful, open source AR.Drone control program.
AutoFlight features AR.Drone control with a gamepad or joystick, sensor data logging, 3d mapping, Python scripting to automate the drone's behavior and Arduino extensions.
AVISynth UI is a user interface for the script based video editor AVISynth. Written in Visual Basic, It enables you to edit videos using AVISynth with the comfort and ease of use of having a user interface.
Interactive scientific graphing and data analysis software.
Alpha Plot can generate different types of 2D and 3D plots (such as line, scatter, bar, pie, and surface plots) from data that is either imported from ASCII files, entered by hand, or calculated using formulas. The data is held in spreadsheets which are referred to as tables with column-based data (typically X and Y values for 2D plots) or matrices (for 3D plots). The spreadsheets as well as graphs and note windows are gathered in a project and can be organized using folders. The built-in analysis operations include column/row statistics, (de)convolution, FFT and FFT-based filters. Scripting Console support in-place evaluation of mathematical expressions and scrtipting interface to ECMAScript like dynamic scripting language(java script). The GUI of the application uses the Qt toolkit. Periodic test builds are available here http://alphaplot.sourceforge.net/test-build.html
Clone of Urban Assault with new Graphics.
Description of the old game can be found here: http://en.wikipedia.org/wiki/Urban_Assault 3D Engine used: DarkGDK (http://www.thegamecreators.com/?m=view_product&id=2128) If you wish to be involved in this Project send me a Message in Skype: flippsi93
A recreation of the "The Elder Scrolls III: Morrowind" engine with plans to add support for multiplayer along with upgraded graphics, physics, and AI.
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
Incoming Transmission simplest BitTorrent Client
Studying about BitTorrent code based on Python. It's Cross-platform that can be any OS, main target is Windows OS where most users in Malaysia using Windows OS. This client able to skip any TMNET blocking, also SKMM scam that block you to download :D Help Incoming Transmission BETTER: Websites: http://www.animeclan.org/ Facebook: https://www.facebook.com/myIncomingTransmission/ NOTE: This optimitzed for ISP in Malaysia, I not sure about other Country ISP, if can skip any block, Nice!
Arkana - Fight to survive (FTS) will be a 3D real time strategy game in the veins of Warcraft 3, AOE, EE, ... but with a twist: the focus is on online gaming and each player will have a hero which he carries from game to game.
2D game engine for traditional platform games
Crafter 2D is a cross platform 2D game engine, with which you can create your own games! Using this engine, you can focus solely on your games assets and behaviour and don't have to worry about the platform. And it is free!
An HTTP web server that works via TCP/IP and is programmed in C/C++.
Free ham radio logging software
"NNN project" is an attempt to make a Multiplayer Online Role Playing Game for cute anime fans, to make the world where we could be anime characters. The world which could in future be compared with MicMac or Lucent Hearts or even become better, because everyone may contribute it. THE NNN PROJECT IS COMPLETELY FREE AND OPENSOURCE. Consider it under the NNN World license always when it does not contradict licenses of the software it is based upon.
Multi-threaded 2D Renderer licensed under the Mozilla Public License
Hyper fast multi-threaded cross platform 2D renderer with optimized loading via file cache, basic GUI elements, and beginnings of an editor.
Further development of the PhysX plugin for Gamestudio A8, originally created by Chris Kahler and made open source by OpGroup.
simple 3d scene viewer for windows/linux/android
Simple test for 3d scene viewing demonstrating usage of: Qt5.1: a bit of qml framework+lot of native (c++) OpenGL ES: portable windows/linux/android code QtCreator framework: compile on all platforms License: - 3d models were taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH. - trackball code inspired by apple cocoa help Note: - home made qml widgets (Qt5.1 compatible) - home made openGL shaders - C++11 Warning: - work in progress, no build help right now - tested on windows/gcc, nexus 7
3-DPhysicsSim is an interactive 3-D physics simulator.
3-DPhysicsSim is an interactive 3-D physics simulator which allows you to create a scene filled with objects and see how the objects act in real-time when governed by the laws of physics. 3-DPhysicsSim was created with the help of Irrlicht, WxWidgets and Bullet
This framework provides call tracing, error handling, multi-threading and garbage collection for C++ code, but available from a single and portable DLL that will make the development easier.
ASTRO é uma plataforma para que tem a capacidade de criar jogos 2D.
Sobre: ASTRO é uma plataforma para o Windows que tem a capacidade de criar jogos em 2D, com físicas,colisões,animações entre outros, foi desenvolvido exclusivamente para o Windows,mais no futuro essa regra pode-se quebrar,Astro possui tudo oque é necessário para o desenvolvimento de um jogo em 2D. Características : Astro é totalmente flexível, por ter um Layout ,personalizável, é fácil de se utilizar,possui ferramentas ,de fácil manuseio , você pode criar câmeras, mover para uma determinada área para que você possa trabalhar melhor ,não só câmeras como qualquer aba que você tem no seu espaço de desenvolvimento. Linguagem : Astro esta sendo ,ou foi programado em C#, .NET , e C++ no entanto ele possui "97%" de C# ou seja, toda sua experiencia é em C# pousos recursos são em C++ , .NET ou Visual Studio Express 2013 foi aonde se deu origem de suas características físicas, sua Interface, seu sistema em si.