Another C++ based JSON Library (/w Parser/Generator/Navigator)
Native C++ implementation of a JSON library. Contains a Parser, a Generator and and easy-to-use Navigator in one single class. To build you will need at least a C++11 capable compiler such as MSVC 10 (express edition). There is no other 3rd party library required to compile or run it.
Library CONIO GCC C++
This project presents clone of the Borland Turbo C/C++ or Embarcadero C++ 10.1 ‘Berlin’ library "conio" for the GCC compiler, more precisely for the C++ language in Windows, Linux and Mac OS operating systems. Because all functions are defined within the header file itself, the installation is simple. Just place the header file "conio_am.h" (CONsole Input Output Advanced Method) inside the GCC includes directory. Or keep the file "conio_am.h" in the same location where the source programs...
VRG3D is a library that uses G3D and implements a minimal set of features required to run applications written with G3D in projection based virtual reality environments, such as Caves and Fish Tanks.
Library of High Precision Sparse Matrix Operations Accelerated by AVX
A block modeling toolkit
A C++ programming library (based on Qt) for graphical block modeling, with graphical connection editing and serialization of the block schematics.
c++/java library for thread support and other useful stuff
Description zibaldone is a c++/java library for multithread programming. Currently zibaldone provides the following functionalities: => a class named "Thread" that (likewise what happens in Java) is to be inherited to create user thread. => event communications management between threads (design pattern observer) => socket support class (both PF_LOCAL and AF_INET on Linux, AF_INET on windows) => Serial port communication support class => Timer objects => Logging facilities...
User-mode Window Manager for 32- and 64-bit Microsoft Windows(tm).
Finance library for C++
Finance and statistics toolkit for C++ programmers to automate everyday work during creating math/finance applications. Cross-platform to be used on Windows, Linux and Unix systems.
A contemporary Wavefront OBJ Loader written in C++11. It intends to provide a maximum of usability by exposing the contents of an OBJ with an easy to use and complete interface. The library provides means to convert geometry from non-indexed to indexed geometry so developers can leverage respective OpenGL draw calls. Data can be rearranged programmatically into various formats that best suits the developers need, e.g. customizable packed and interleaved representations. Error handling...
uil The User Interface Library
uil (short for User Interface Library) is a minimal Windows UI library in C++14. uil is a header-only implementation compatible with VC2013, Intel C++ 2013 and mingw 4.9.2
Power flow library in C++
fPotencia is the fruit of free time and passion for power systems simulation. After observing the lack of ready-to-implement libraries for power system analisys, and that the existing ones focus on command line workflow, I decided myself to start a project to fill the gap. Since Power system simulations have started needing to be executed in parallel, the old C-like designs are outdated; modular design is now needed to launch many simulations at the same time based on a base...
PDOC (pronounced Paddock) is a Persistent Distributed Object Cache. It is an easy and fast way to persist C++ objects.
A continuation of Novell Moonlight
I want Moonlight to continue development. So ACS is now working on Moonlight. It won't be commercialized. It will be 100% community minded. We ask you to help continue development. You can the project on Github here : https://github.com/crank123/moon-1 Facebook here : https://www.facebook.com/acsmoonlight
OPEN GENERAL SCIENTIFIC INTERFACES homepage : http://www.opengsi.org
Portable Music module player, the successor to mikmod.
Portable Music module player, the successor to mikmod. It supports playback of the following module formats: MOD, S3M, IT, XM, DCM.
OpenGL GUI and build-in data management API
This is my own c/c++ project mainly covers GUI and math calculation libraries.
SuperWikia: The Runtime/Realtime Environment for Codesmiths
The SuperWikia Alpha 1.0 application is an IDE specifically developed for 3D and graphic content. Its built upon the Unity foundation and incorporates various libraries from Komodo IDE, wxDevC++, CodeBlocks, QT Creator and other applications. Its Realtime purpose is an IDE (codesmith developer access), its Runtime (U/I) function is as a space building simulator, operating in conjunction with the SuperWikia 'Navigator' user interface to simulate space economics and fleet operations. It...
A C++ class library for all sorts of purposes.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
A Backend Server Software Development Kit and Creation Suite
iSpike is a spiking neural interface between the iCub humanoid robot and a spiking neural simulator such as NeMo.The system aims to provide an interface for the iCub that provides as biologically realistic spike trains from its senses as possible.
This project make possible calculation mathematical expression, that contain functions, constants, variables. In develop cmelib used Reverse Polish Notation. Once created reverse polish notation from algebraic expression, it can be evaluated with different variable's values. Library required in Boost.
Extension for SQLite to create own functions in PL/SQL.
An experimental VST host and plugin. Modular and programmable : create multiple setups (plugins parameters, audio and midi routing) and switch between them via automation or midi. Visit the homepage for more information : http://vstboard.blogspot.com