experimental C++ library for GPU based linear algebra
Game engine for playing tomb raider 1 - 5 levels.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg...
Library CONIO GCC C++
This project presents clone of the Borland Turbo C/C++ or Embarcadero C++ 10.1 ‘Berlin’ library "conio" for the GCC compiler, more precisely for the C++ language in Windows, Linux and Mac OS operating systems. Because all functions are defined within the header file itself, the installation is simple. Just place the header file "conio_am.h" (CONsole Input Output Advanced Method) inside the GCC includes directory. Or keep the file "conio_am.h" in the same location where the source programs...
Library of High Precision Sparse Matrix Operations Accelerated by AVX
A block modeling toolkit
A C++ programming library (based on Qt) for graphical block modeling, with graphical connection editing and serialization of the block schematics.
Computer calculations made easy
...-precision numerical computations. The system comes with a library of scripts and extensive documentation. Yagy (http://sourceforge.net/p/yagy) provides full yacas experience wrapped in a simple and intuitive graphical interface.
That project (RMOL) aims at giving developers concerned by the Revenue Management arena a library delivering a reference implementation for most of the published algorithms and methods. That library is intended to be used in simulated environment: it does not intend to be used in real world production systems.
Power flow library in C++
fPotencia is the fruit of free time and passion for power systems simulation. After observing the lack of ready-to-implement libraries for power system analisys, and that the existing ones focus on command line workflow, I decided myself to start a project to fill the gap. Since Power system simulations have started needing to be executed in parallel, the old C-like designs are outdated; modular design is now needed to launch many simulations at the same time based on a base...
Interface for controlling XenServer Hosts/Pools
XenConfigurator ist an attempt to build a XenCenter alternative running on Windows/Linux/MacOS with the same user interface and features as XenCenter. It uses C++/Qt and is in a very early development state.
2D Game Engine, based on OpenGL and focused on Isometric Games
Open2GE (2 - dimensional Game Engine) is a universal game engine, with a focus on isometric games. Based on OpenGL & SDL, it supports a wide range of features, useful for simple 2D games or complex isometric games, from simple image loading to the rendering of complex scenes, path finding, automatic navigation mesh generation and more. Besides OpenGL and SDL, Open2GE makes use of TinyXML and boost.
Software platform for the control of astronomical instruments.
astroDevice is a software platform for the control of astronomical instruments (telescope mount, filter wheel, focuser and CCD) through a single interface. This platform manages any astronomical device through plug-ins. It can manage multiple devices of same type (eg two telescope mounts). astroDevice is an alternative to ASCOM and INDI by providing a common interface between each device type and astronomy software such as Starry Night, KStars, Skychart and Stellarium. The platform is based...
The MPACK project is providing a multiple precision arithmetic version of linear algebra package, similar to the BLAS and LAPACK.
Mighty 34th century meka action from TeamXbow
A Meka shooter built on Red Eclipse set in the 34th century that aims to emulate the online game play in the Xbox classic, Mechassault. Things may have appeared quiet but there has been a lot going on in the back ground. Firstly Quinton has rolled the codebase into RE in a way that MekArcade will be able to be spat out easily from RE. Secondly we have a bucket load of meka & character models, which you can check out in the RE modelling forums at freegamedev.net. Lastly we have been working...
STG Game. To feature Touhou Characters. To feature procedural generation via Music selection.
Xndraw is an artist's tool to create tilable patterns and wallpapers etc by freehand drawing. It should be a joy to use, and capable enough to be useful to ceramicists and designers, read/saving in svg(with the aid of cairo), and its own project format.
PentaCloud is currently a KHTML-based web rendering engine with the integrated ability to play HTML5 video and audio using the built-in Dirac and FLAC software codecs respectively. PentaCloud as a web layout engine may not be the final decision.
chose a directory→Qmpare lists all included files→chose files from the table→compare if a string is within
An interface for exploring GPU accelerated pixel graphics through fragment shaders.
This project's aim is to build a 3D simulation environment to control a hexapod, and communicate serially to said hexapod when connected. This way new motion algorithms can be perfected without damaging your robot.
The goal of this project is to provide well-tuned, openCL based cLAPACK/cBLAS-like library, designed for large sized data or large amount of small sized data.
Python bindings for OpenCL, the open standard for parallel programming of heterogeneous systems
The Flatware Engine aims to be a cross-platform, resolution-independent engine and toolset for developing 2D games (side scroller, isometric, etc.)
SceneEdit is an editor of scenes for the library OpenSceneGraph, which provides an open sourced scenegraph for games, scientific applications and real-time simulations, among others.
GameCode++ is an open source C++ library designed to help programmers easily and quickly develop 2D computer games. The library is made as general as possible, such that any genre of game can be easily and efficiently programmed with GameCode++.