Torch5 provides a matlab-like environment for state-of-the-art machine learning algorithms. It is easy to use and provides a very efficient implementation, thanks to a easy and fast scripting language (Lua) and a underlying C++ implementation.
An attempt to create a cross platform QT compatible serial port driver This code attempts to supports signal event driven design.
High-realistic war similator tuned for WWII epoch and around. Over 12000 historical weapons, full world gridded geodata, including climate and population
A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
Aquamarine is a Object Oriented language. The goal of this project is to provide a aquamarine to C++ compiler and a classes library.
Object oriented software classes and programs implemented in multiple software languages for biological informatics and bioinformatics applications.
A very small multi-platform game engine for creating desktop games.
A very small and excellent Game Engine created in C++ using the SDL libraries. Runs on multiple platforms.
C++ wrapper to PCRE C library
This is a C++ wrapper to PCRE C library, an alternative to the pcrecpp wrapper provided with pcre. It supports Perl-like match and substitution strings "s/aa/bb/g" in addition to object method calls.
Cellocity Linux is Based on Fedora Core 6 Source Code. With only basic core elements needed to operate Compatipal and a completley Graphic Interface as well as Text. Version 2.0 will include more applications 32,64 bit and 80 Core Intel CPU
Compatipal Virtual System Emulator Wizard. Compatipal is a Full System Emulator for any system (Mac, PC, 64 bit,) and you can install other emulators made by others compiled to work on any of the above systems or Cell Processors.Works on Cellocity Linux
Domain Enterprise-Wide Devices - DEWD Provides Domain Management, Simulation, Domain Presentation, Mission Management, integration with Next-Midas/X-Midas, System Q/A Tools
NOTE: Use Fltk_Contour insted this code!
NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
Flowlive is a CFD (Computational Fluid Dynamics) program with a special focus on multiphase flow with a Euler-Lagrange model.
A Blitz Basic PC rendition of "Gravity Force II" and "Gravity Power" for the Amiga. Requires DirectX7+ and a friend. Currently being rewritten (see svn) in c++ for SDL/psp platforms.
BCI allowing to control computer by thought. Thanks to OpenViBE, it analyses electrical signals emitted by the brain in order to interact with the computer. It is primarily intended for people with reduced mobility, allowing more autonomy.
Jack of Abstract Component Integrations - JACI Provides System Confugration, System Monitoring, etc, and System Deployment
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
The aim of LucED is to develop a fast & responsive text editor with a simple but powerful user interface similar to NEdit, using embedded Lua script language, syntax highlighting configurable via PCRE regular expressions with arbitrarily nested patterns.
MAnool is Not an Object-Oriented Language
MAnool is Not an Object-Oriented Language
This is attempt to make an open source bookmarking system that supports tagging, distributed data storage, genetic "splicing" of strains of bookmarking tags and much more!
An open source version of Microtechs own laptop configuration software, but instead designed for use in an in car dashboard displayed enviroment... The offical home of Microtech is Microtechefi.com
A C++ based custom Minecraft server with Perl Scripting
A module for Python which provides interface to the PARI/GP computing library. We propose to write programs for PARI using Python scripting language. Python makes code much more clean, readable and manageable than the old-style PARI scripts.
RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.
ReflexRpc is a lite and powerful RPC framework based on Reflex C++ library.