This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
Various coding projects by the members of the BlaatSchaap Website. The latest project is a multi-scrobbler that will scrobble to both last.fm en libre.fm. Another project is a modular IRC bot. both protocol and other functionality are loadable plugina.
3D game engine for C and C++
Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
What FreeCiv is to Civilization®, FreeCap is to Captive®. 15 Years ago Captive® was became one of great RPG games, and this projects attempts to keep the game alive with new user-made campaigns, robots, enemies, and an all new 3D environment.
Freebox is cross-platform media player designed for use on HTPCs.
A World War 2 shooter based on the sauerbraten engine (sauerbraten.org)
IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
Jitana is a low level virtual machine and cross-platform assembler for making statically typed programming languages, and allows to compile by demand functions and executed them via JIT mechanism or Interpreted bytecode.
Tactically-oriented first person shooter, heavily WIP
Lead (as the metal) is a heavily WIP open-source first person shooter planned to feature both extensive single-player campaigns and online multiplayer action. As a total conversion of Cube 2: Sauerbraten, it will combine nice graphics with fast and entertaining gameplay. Currently, there's almost no content, so if you can, please help out!
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
OSLang, which means Open Simulation Language is a programming language and scripting engine which is designed to manage Multi-Agent simulations in concurrent and distributed environments by a Message Passing Architecture.
PiCom is a distributed component architecture that relies on message passing. Components may be written in any language. Unlike most distributed architectures PiCom is based on a strong mathematical foundation: the pi calculus.
A First Person Shooter based around famous World War II battles. The focus will be on team oriented gameplay, with large assualts, and intense combat. Project Alpha Tomorrow will be programmed in C++, using the NeoEngine.
A Python binding for the Irrlicht 3D Engine.
Self-Contained CGI (sccgi) is a C++ application that can be customized by developers looking to write high-performance web applications. It includes several database adapters and a template engine. Additionally, it can be extended with Lua.
SunShine is portable, zlib/libpng licensed 2D engine. It will allow you to write own 2D game without any knowlege about graphics API.
This project is dead.
Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
A Magnavox Odyssey²/Philips Videopac G7000 emulator.
This is a small game created as my university exam project. Player's objective is to find the treasure sleeping somewhere inside a lost Aztec cave overcoming various riddles and traps.
Provides API specific access libraries, for example OpenGL or DirectX to Titan (titan.sourceforge.net). This is to allow developers to integrate with it in a familiar, almost seamless way. The goal is to use the same coding style for the corresponding API
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.