BBWin is a Windows agent for Xymon Server. It is written in C++ with boost library and use WiX to generate msi installer. It is should be compatible with big-brother server also.
Hamilton Project is a software package concerning science and math in C++
PoJamas aims to provide a Java api and tools for loading, processing, and producing .cr2 files compatible with the SmithMicro (e-frontier) Poser character animation application.
User-mode Window Manager for 32- and 64-bit Microsoft Windows(tm).
Tactics: Western Philosophers Vs. Musicians is a turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
A Arch Linux x86_64 distro for Structure From Motion
Pierre-Yves, August 2016
A new language that could compile down to C.
We decided to convert all library from C++ to C for several reasons. Abandoned parts of project is available for download.
A continuation of Novell Moonlight
I want Moonlight to continue development. So ACS is now working on Moonlight. It won't be commercialized. It will be 100% community minded. We ask you to help continue development. You can the project on Github here : https://github.com/crank123/moon-1 Facebook here : https://www.facebook.com/acsmoonlight
Some stuff for FREMO use
Hier entwickeln wir Projekte und Basteleien den Gebrauch im FREMO. Here we develope some stuff for use within FREMO.
OPEN GENERAL SCIENTIFIC INTERFACES homepage : http://www.opengsi.org
A simple threads toolkit with a portable interface
A multi threading management library
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
LASengine is a powerful game engine to create 2D point-and-click adventure games. It uses LUA as the scripting tool.
GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
Infraelly 2D MMORPG engine was a project started in late 2007 by insanepotato. It was to include a client, server, map editor, animator, item creator, and designed to compile on Windows and GNU+Linux. Unfortunately, insanepotato passed away in 2011, and thus as he was the only programmer, development of the engine stopped. About a year later, PyroSamurai, took over as project lead and lead programmer. After familiarizing himself with the code insanepotato left behind, PyroSamurai has opted...
A C++ Wrapper for the Allegro Graphics Library
A C++ Wrapper for the Allegro Graphics Library. Built on top of Allegro 5. Current API Documentation: http://allegroplus.sourceforge.net/Documentation/API/V0.1/ Visit: http://alleg.sourceforge.net/ for information on Allegro.
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
Translation of RPG/400- (as well as RPG-II/III)- programs to native C++. Runtime-Environment for RPG/400-programs Class-library for RPG/400 programs and datatypes, including high-precision arithmetics
Transvader is a free ("free speech") "Asteroids"-like arcade game, implemented in C++, using the Allegro game library.
Dinamo is a animation library in Python for developing interactive networked experiences.
PentaCloud is currently a KHTML-based web rendering engine with the integrated ability to play HTML5 video and audio using the built-in Dirac and FLAC software codecs respectively. PentaCloud as a web layout engine may not be the final decision.
REALM Engine is an old-school role playing game engine project using (mainly) C++ / Lua and lib. SFML. The main purpose of this project is to provide an engine / lib. in order to enable anyone to create a role playing game such as old SNES RPGs.
The OtterEngine is a cross platform game engine designed to allow for quick prototyping of 2D and 3D game designs.
Qt Main Application, is based on QtCreator, trying to be the basis of any application, in which the functionality is determined by the plug-ins that are installed.
That's the enchanced version of TX Library for advanced users.