A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
The Arcanum Editor is a small but powerful tool to encrypt and decrypt messages. The program also comes with it's own format CTXT. This format is based on XML and allows you to save texts with the Advanced Encryption Standard.
MatLinks/Chorus is an open source project which aims to augment Matlab, Simulink, and Octave with toolboxes of useful functions not included in the standard distributions.
All of shanet's portable applications, in one place!
The PGMFI project has as its goal total understanding of the computerized systems such as ECUs, ABS controllers and other devices present in Honda vehicles. Currently, the Non-Commercial-Sharealike license is reccomended for all releases.
The GITK - Generalized Interface Tool Kit is a set of libraries, which form a (user) interface abstraction layer. This toolkit equips an application with adptable/adaptive interfaces, that are generated and executed by rendering modules.
Dapple/NDapple are Apple ][ emulators, aiming to support a well-fitted Apple ][, ][+ or //e machine with 64K. It is (was) based on Marat Fayzullin's M6502 with 65C02 additions. Dapple ][ aims for a 128K //e.
Scheduling program for travel agencies and tour operators, for flights, hotels, carrentals and with flexibility to change / add / remove later.
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
This project is no longer being developed.
Aiming to develop a fully open source, customizable secure internet kiosk. SiteLock strives to be the number 1 internet kiosk package in the open source world.
Infiniti bahamut-compatible IRCd, IRC Services, and MySQL DLL for mIRC.
Fully packaged linux distribution to provide internet access and resource management to small and medium companies.
Mantra Machine is an emulation of the Buddha Machine hardware, a small box that endlessly plays ambient loops. In this release you will find the original loops of the hardware plus an exclusive set of sounds. Two versions: Java Edition and Linux Qt.
A rethinking of the Operating System Ecosystem.
This is the fifth or sixth generation of this idea, the big difference being that we have written some bootloader code and have started mapping out the kernel layout and structure. We have decided upon a core programming language for the kernel, and the core language for almost everything else. With a focus on isolating the MAJOR kernel features from the system itself, in what until now has remained research only instances, we hope to create a fully functioning exokerne. All code at this time will be available only via a git repository.
Un piccolo programma per aiutare il master a gestire i mostri durante un combattimento di D&D (Dungeons & Dragons) edizione 3,5. Ha lo scopo di rendere un combattimeto più snello in caso di avversari numerosi o di diverso tipo.
Keeps track of and manages the advances you gave to others.
The idea to create the tool was born due to the fact that I've given a colleage every day advances in the corporate restaurant. At first, I tracked these meal advances on a piece of paper. Later I entered every amount in an Excel sheet. But both ways were not really satisifying. Sometimes I forgot after the launch break to mark down the advance, how much my colleage has borrowed, and sometimes to mark down how much my colleage had payed me back. So, I thought that it should be the easiest thing to enter this information just in time, right at the moment. The idea of the Advance Manager was born... This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/.
A CC0 operating system written from scratch in Rust.
"Software is best, which imposes no restrictions" A full Creative Commons 0 licensed operating system (or rather a completely free operating system to do what you will with it) written in Rust, built for an AMD64 environment. We will not support x86 architectures. The future looks promising, once we get a full AMD64 environment stable, we will also work on an ARM64 environment and a quantum computer environment. Our goal is an in place replacement to our current everyday systems (The creators use Linux daily, and support Windows and MacOS systems at work) that doesn't have all of the bloated crapware that is invading all operating systems nowadays (just look at systemd). We will build our complete environment in Rust. All of our base apps will be in Rust, and we will build a Gnu toolchain replacement so if you would like 'x' open source software to be installed on the system it can. As such this will be a fully Integrated System Environment.
Description: Create a web based (PHP/Java/TCL/Perl) application to support managment of a PeeWee or School football leagues. Including support of multiple user interfaces: HEAD OFFICE: staffing, scheduling, teams, team rosters, player and team stat
The Mac OS X Port of analog which has been specially rewritten into ObjC code to take advantage of Cocoa. The rewrite will also incorporate new features not found in the console version. Includes a graphical interface, support for XML property lists. .
OpenSource semi-clone of 1602 A.D., 1503 A.D. and 1701 A.D. The game can either be played as massive multiplayer online game, multiplayer lan or single player offline game (focus on the first option mentioned). The user-interface will be OpenGL.
A project to make a clean, efficient IRC client for Mac OS X in Cocoa.
A Mac fractal creator, editor and rendering app. I will upload code and binaries later. Since I'm using Mac OS X Leopard on Intel, 10.5 and x86 is a requirement. I will compile as Universal Binary.