This project will use 3D Human Emulation using sensors to pickup human movements and displaying them on GUI for analysis.
This will be an operating system
BirdOS is currently not open source anymore. But we may release Bird DOS open source, right here. Bird DOS should be another OS within the FeatherCode Operating Systems branch. This is for the future though, you can download current BirdOS releases (just not open source) via: https://github.com/FeatherCode/FeatherCode We hope to be more useful on this page, in the future. What happened to v0.10? It's been eaten by an eagle. Seriously though, it was a bad 'operating system' with bad code. We now have rewritten the code. To forget the problems and stupidity with v0.10, which was basically just a text-output OS, we have thrown it away. The project will continue, not open source and completely somewhere else. We're extremely sorry.
Nevasca is an Open Source Graphical Shell enviroment for FreeDOS. Providing multithreaded execution enviroment, graphical user interface and so on.
A modular approach to building data collection and export devices.
Build your own sensor array and then display, export and store your results. Everything from weather stations to GPS hiking loggers with "extras" should eventually be possible for the amateur electronics enthusiast, whether using Microchip's PIC, Parallax Propeller, Atmel AVC / Arduino, Raspberry Pi or something bigger.
Proxlat was intended to be able to translate compiled programs from any supported format to any other supported format, to run natively on any supported operating system (within hardware and OS limitations). Sadly, this was an unrealistic goal.
This is a collection of source code, scripts, designs, protocols and other types of documents aimed to help building and modding humanoid robots including Hitec Robonova, Kondo KHR and Robotis Bioloid. Files are contributed by robosavvy.com forum members
Registration Description: This project is to show people that you can make a compiler using BASIC. Sence this project is for educational perposes only there will be no standerd command set. Compiler my need to be changed depending on CPU...
A small multitasking OS to run on 65C816 based systems. Features to include a GUI support for as much HW for the supported systems as possible and a system of system extensions for easy expandability of the OS. The initial Development is being done on the Apple IIgs, with plans to port to the Commodore 64 with a SuperCPU. Eventually there will be ports to other 8 and 16-bit CPUs beginning with the 6502, followed by the z80, 6800, 6809, 8086, PDP-11, and then the TMS9900. Once these are complete there will be 32-bit ports to the 680x0, ARM, MIPS, etc.
Vic-20 game, remastered from the C64 original, with special feuaters
Space Taxi, the Castle of Doctor Creep. In our remastered game for the vic-20 you drive with the "Space Taxi" around and when you drop the passenger he enters one dungeon of the creep-castle and must finish it, to drive to the next space-taxi station. The game is a mixture of Castle of Doctor Creep and Space-Taxi, it would be finished during autumn 2016. I start writing this Game in memory of a friend who dies this year in German via a big train-accident. Both of us where playing a lot of stuff on the VIC-20 and we wrote a few files / games for it. So, when it's finished you can enjoy it, also you've get any bugs, please send it to : email@example.com
PIC microcontroller development for robots that compete in the skills canada and FIRST robotics competitions
A Modern Operating System for the VICE Commodore 64 SuperCPU
SuperOS aims to be a native 16-bit operating system for the SuperCPU as emulated in VICE. SuperOS will feature a graphical user interface, effortless high-speed disk access, and ROM-resident 16-bit ports of classic C64 software and programming languages. Currently in pre-alpha stage.
JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.