A Windows password cracker based on rainbow tables
Ophcrack is a Windows password cracker based on a time-memory trade-off using rainbow tables. This is a new variant of Hellman's original trade-off, with better performance. It recovers 99.9% of alphanumeric passwords in seconds.
In-development neural-symbolic system, CILP++
This is the project of the extension of the original C-IL2P neural-symbolic system, CILP++, for reasoning, knowledge extraction and theory revision from propositional and first-order logics. *** ATTENTION! The CILP++ project has been discontinued from SVN! It has been migrated to Github on https://github.com/manoelfranca/cilppp!
ACPT plans to provide an easy to use install system, much like the Advanced Packaging Tool (aka APT), except one that works on all platforms. It is a command line tool, but GUIs may easily be created.
AJA Project trying specify a binary markup language(AJA-ML) based on XML ideas and developing C++ library(LIBAJA++).
Enable dynamic proxy redirects with Apache. Using MySQL and Apache you can setup dynamic proxies. This project has the intent to be able to update proxy data without restarting Apache. This way, you can setup various sites linking to other hosts.
The source code to the WIP mod Apocalypse Now. Requires a Source engine game.
Archangel is a suite of next-generation tools for the online game Utopia, with novel concepts bringing serious organization to serious kingdoms. Features a client-side program (C++/STL/Windows) and a server-side interface (PHP).
Remote connector + debugger for Arma 2 game
Allows you to connect and debug missions/mods remotely (that is watch variables and execute scripts). Remote because you don't want to obstruct game screen with complicated UI. Also external UI has many more features than internal UI! :)
BeagleSCI stands for Beagle Board for scientific computation and instrumentation. This project aims to make the Beagle Board a platform for sensing and simple data processing using its on-board or any peripheral hardware as add-ons.
Beamology: Semicom Project Management
Beamology is the leading field of project management for SuperWikia Alpha semicom codesmiths. Its residency programs offer vital resources for SuperWikia vertical environment development and utilities needed for SA-VEC certification. Beamology residents are automatically licensed to access the Transcom system.
Betrayed is a first person shooter with high textures and a good gameplay. All done by just 3 Teen-Developers! With our high textures 'Betrayed' makes it possible to enjoy the future gaming in Open-Source! Bringing the best shooter in the world!
This will be a global project to develop the software for the Big Bear DVR that can be programmed from a cell phone.
The Blast Software Verification Tool
Access windows mobile content on desktop
This is a distribute file system that like gfs or ndfs in c++
Semestral work. Paralyzed horse movement problem.
ChronoCrypt is a computation based algorithm for demonstrating past knowledge with verifiable accuracy. The idea behind ChronoCrypt is that sufficiently large amounts of computing coupled with proof of work can prove "I had that idea first."
Cobel Engine will be a good game engine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
This project aims to provide a framework of MMO game servers. It contains a set of simple, clean and platform-independent interface to abstract low-level and platform-dependent implements. You will find more in this project...
CaMath is a common model of "Cost Accounting",written by C++ and C#.
aC++code which is written in "binary search tree" method,and works like dictionary(included each word and its meaning in a Node)this programe has to be able to add,update and pass the tree(in inorder way) which you definde.
A downloader. Its feature is the enhanced management of downloaded files.
A C++ implementation of Eclipse Modeling Framework.
An attempt to create open source client and server software to my own specifications, heavily influenced by Neverwinter Nights and and several MMORPGs I've played. Intention is to allow creation of both MMO's and smaller group or even single player games, while I build my own game during development. While some code is already written I currently consider my project to be in planning, not even alpha yet. This will be updated once I have something I feel is worth showing. Current plans: Choice to use alternate systems for things such as player/monster combat, rather than 1 fixed style of game. Choice to use 2d or 3d art for objects/players/etc. Lua for server side scripting. PostgreSQL for server side database. Eventual multiple database support (mysql etc). sqlite for client side database functions (for data not sent to a server, as in an offline game).