The SourceForge OpenRasMol project is an adjunct to the RasMol and OpenrasMol project at http://rasmol.org. It is hoped that the SourceForge OpenRasMol project will provide a convenient focal point for active collaborative contributions.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
A free implementation of DCE RPC, with development aimed at implementing DCOM for Linux (and other UNIX systems).
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
JPortForwarder Project JPortForwarder is a multithreaded TCP Port Forwarder application. The following feature have been developed: - Generic TCP Port Forwarging. Listen for a port and forward to an ip:port. - Multihoming TCP Port Forwarding.
The PGMFI project has as its goal total understanding of the computerized systems such as ECUs, ABS controllers and other devices present in Honda vehicles. Currently, the Non-Commercial-Sharealike license is reccomended for all releases.
Utilities that enable software development for the Casio fx-9860G calculator.
The GITK - Generalized Interface Tool Kit is a set of libraries, which form a (user) interface abstraction layer. This toolkit equips an application with adptable/adaptive interfaces, that are generated and executed by rendering modules.
NunniFSMGen generates a FSM (Finite State Machine) in Java, C or C++ starting from a transition table. NunniFSMGen cleanly separates logic from implementation by using a modified version of the state pattern, easing the development process!
ThinLisp is a practical dialect of lisp for real world applications. You develop in Common Lisp, you deploy in C. ThinLisp programs are as fast as C, by design. Used for a decade in million line systems.
Real time embedded multi-thread kernel
This project is now in the research and development stage. It is intended for very small microcontrollers with a single processor and represent simple multithreading kernel what written by C language. In near time is planning create implementations for AVR and STM8.
This is NOT a port of Ken Silverman's Build engine or Jonof's jfBuild version. This is an old-school game engine inspired by Ken Silverman's work. It will use some of his code (as well as a few of Jonof's code too) with some data-level compatibility.
Absinth is a C++ Object-Oriented Multiprocess Multithreaded Proxy Server. Able to serve a great number of clients as a little LAN
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
Online game and portal engine.
Open source version of the jsonb engine.
Ameoba is a binary blob database
Ameoba is a database for component-entity systems. It's geared towards simplistic use-cases and is not meant to act a full DBMS. It is not a relational database (RDBM), not an object-oriented DB (OODBMS), and not a key-value database. It is a component-entity system database (CESDB). This a completely invented term because the other two didn't really fit the design. Amoeba is dual licensed as public domain and WTFPL (for where public domain is not recognized).
The Mac OS X Port of analog which has been specially rewritten into ObjC code to take advantage of Cocoa. The rewrite will also incorporate new features not found in the console version. Includes a graphical interface, support for XML property lists. .
This is the engine code to the GUI project MacTagger. Once complete, MacTagger will incorporate this code into it's own shell, but this project is a BSD command-line app of MacTagger. No Windows version will be made available.
BLySP is in development as a mean to research and test new and improved P2P protocols. BLySP will, in a near future, make use of BestLyrics to collect the necessary resources (i.e. computers) to accomplish the difficult task of testing and tuning protoco
C10 strives to be compatible, innovative, complete and useful,whilst also aiming for modularity and cleanliness.The goal is to provide an integrated system (similar to the BSDs), with binary compatibility with other ABIs/OSes.
An attempt to create a standardized map format for overhead games with a reference implementation library.
C++ Cross Platform Application Framework. Collection of lots of standard open source C/C++ libraries together in an easy to use distrubution, complete with CMake files for easy project development. Boost license.
Español: Un conjunto de proyectos realizados por la comunidad CaosG. Desde juegos de navegador hasta aplicaciones. English: A set of projects undertaken by the community CaosG. Since browser games to applications.