Windows portable app maker: launcher(s), runtime, and gui designed to help you run non-portable applications in a portable manner.
2D game creation software
Classic Edition of Open Zelda, a 2D game creation software. This project has been superseded by the Modern Edition, but recently the Player had DirectX code replace with SDL 2 and changes are still welcome. http://youtube.com/watch?v=zHs4zRkcua8 [Linux] http://youtube.com/watch?v=lU2Xe5ewgwA [OS X]
Tools for EasyFlash cartridge (C64) image creation
ndefpack is a pack of tools for creating EasyFlash cartridge images. EasyFlash is a cartridge for the Commodore 64/128/GS computers.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
MrImage is a win32 raster image editing application. It is written in C++ using MFC and is based on CxImage. It is more powerful than MSPaint but still easy to use. * THIS PROJECT IS NO LONGER UNDER DEVELOPMENT *
- Project postponed -
DyConnect is a cross-platform networking library for C++. Features include: synchronized variables for rapid development of networked games, multi-threaded TCP/IP, low-level UDP sockets, support for IPv4 and IPv6, and data compression.
EZirr is an extension in to the irrLicht graphical engine and the irrKlang audio engine by Nikolaus Gebhardt. It is now deprecated and development has been moved to the UADL project.
Frera is a base/framework for development of isometric 2.5D RTS games, like Tiberian Sun or Red Alert 2, primarily on the Win32 platform. The project was cancelled before it ever got started.
A platform-independent, extensible, highly configurable collection of user interface components rendered using OpenGL
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.
A graphical user interface framework aimed to create complex user interfaces in a quick and simple way. Update: Source code deleted, because its so vastly outdated, its impossible to get it to work with required externals.
NO LONGER MAINTAINED (replaced by NoPtr at http://www.sf.net/projects/noptrlib). Small C++ smart pointer library.
Maze 3D is a game in 3 dimensions using the Irrlicht engine. it fonction on all MS 32bits windows
This library helps you avoid the use of raw pointers in your C++ code. The classes are proxies that provide strict ownership and reference checking, even in STL containers, and help eliminate resource leaks and dangling references.
Randomedia is an action game developed in Argentina, in C++ and Lua. A game with sheeps, aliens, other weird stuff. Very old code (2003).
SQLiteVFS is a code library to allow an application to create a virtual file system within a single file using SQLite as the backend.
A complete tactical, real time, space simulator. This project as 09/31/2011 will be DISCONTINUED at SourceForge. We will move this project somewere and if you happen to get here I'll keep an updated link to the project site as soon as I can.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
Squadd is a package of additions for the Squirrel language. It's a complete, powerful, template-based binding utility and a collection of useful class templates (unified stack operations, data types management). wxWidgets to Squirrel port is in progress
XEngine is a platform- and rendering-API-independent 3D engine for real-time visualization with support for programmable graphics pipeline architectures implemented in C++. Platforms: Windows, Linux. APIs: OpenGL 1.3+, Direct3D 8.1, Direct3D 9.0