DVD-Audio Decoder input plugin and Watermark Detector/Neutralizer DSP plugins for foobar2000. Decoder is capable of playing back DVD-Audio discs, ISO images, AOB, MLP and Dolby TrueHD files in full resolution. Dedicated plugin for DTS-HD playback. APT-x100 plugin for *.AUD and *.AUE files from DTS Movie/Trailer Discs.
Several RNA and protein structure volume calculation tools.
Note: I cancelled this project. I advise programmers to use upstream libdash instead. If someone wants to continue development of libdashS, I'll gladly hand the project over. LibdashS (pronounced "libdashes") is a fork of the libdash library: https://github.com/bitmovin/libdash Compared with the original libdash, libdashS adds TLS support, and a SWIG ( http://swig.org ) interface file that can be used to access libdashS functionality from programming languages other than C++.
Small and fast pixel editor.
Simple portable cross platform FTP/SFTP/HTTP client.
Lightweight GUI Interface for cross platform application development. Targetting Win32, Mac/Carbon and Linux/GTK.
Small cross platform hex editor, with support for fast loading of large files.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
Though the name suggests something different, MAReN IS an implementation of the Rete algorithm. Is aims to be a rule engine written in plain C, wich comes with a C++ wrapper for developers convenience.
Set of iterative filters.
A high-level interface for low-level physics engines used in games, robotics simulations, and other 3D applications. Features a simple C++ API, intuitive objects (e.g. Solids, Joints, Motors, Sensors), and XML-based file storage for complex objects.
A remote access and remote shell program for communicating with Symbian devices running fshell. Muxcons runs on mac, Windows and linux.
Welcome, FGameEngine is a open-source higher level Game Engine for use with the C++ based CrystalSpace3D. FGameEngine is intended to facilitate high-quality game creation by directly accessing... go to project page now! http://fgameengine.sf.net
Implement window system for SDL. The idea is to make SDL's GUI easier to make, and to keep design freedom (you give textures to make borders). Restarted from scratch in 2011 and will be moved to another site when 1st usable version come.
VMLAB User Components for AVR peripherals and external components
This is the source code repository for my VMLAB User Components. The Project Website contains detailed descriptions of each component. You can also Download Components as pre-compiled DLL files from this site. The "AVR Peripheral" components should be installed to the "mculib" directory; all other components are installed in the "userlib" directory. A few components include a "readme.txt" with additional setup instructions. Most components are licensed under the LGPLv2 (or higher). A few of...
A openGL/openAL/bullet physics based game engine written in C++ for Linux Operating systems
Core Development Library, built around openGL and openAL. No external libs other then the 2 above used. Provides extension loading. Base device and window management. Event driven, custom lists. Coded in C++
WinLINK / WinMOR cross-platform implementation
The project is being split into two functional pieces. Please reference openmodem and the demo GUI application RMSLink.
A framework for building distributed virtual reality applications, based on OpenGL|Performer(TM)
A complete tactical, real time, space simulator. This project as 09/31/2011 will be DISCONTINUED at SourceForge. We will move this project somewere and if you happen to get here I'll keep an updated link to the project site as soon as I can.
Mob3D is a free 3D Game Engine written in C++. It uses DirectX and Ageia PhysX. It is licensed under LGPL, so you can sell games created with it. Mob3D is still in alpha version, but already has stunning effects like Bump Mapping and Shadow Mapping.
Library releasing algorithm GOST R 34.11-94
Game engine written in C++. It is cross-platform, lightweight, scalable to a number of threads engine.
This was an early attempt I made at data serialization, and now dead. A text-mode file reading/writing library using a new data format. Contains entries for each data type, stored in maps or multimaps. Denary, hex & oct supported for unsigned ints.
Tiny Distributed Computing Library is an easy to use cross-platform library for performing distributed computations. It is written in C++ and designed with good performance and modularity in mind.