VirtualDubMod is based on VirtualDub by Avery Lee. Born as a unification of several modifications, new features have been added including support for the matroska format. This project has been discontinued since 2004-2005.
CCCC is a tool which analyzes C++ and Java files and generates a report on various metrics of the code. Metrics supported include lines of code, McCabe's complexity and metrics proposed by Chidamber&Kemerer and Henry&Kafura.
Tiny C compiler, programmed in C with compiler/linker/assembler included. VERY fast and mainly usable as a library. WIN32 port of the http://tinycc.org version. Compiles code to memory currently, perhaps disk soon. Go to the homepage for more info.
GLBCC is a front-end to the GNU Compiler Collection. GLBCC adds Liberty Basic to the GCC language collection so that Liberty Basic code can be compiled directly to an executable. Since GLBCC uses GCC, the object files can also be linked with object file
This library is meant for high performance calculations for science or 3D games/rasterizers using SIMD instructions of x86 processors to allow an unparalleled level of optimization. This takes advantage of MMX, 3DNow!, 3DNow!+/MMX+, & SSE/SSE2/SSE3/SSSE3
u3-autorun is a full-featured replacement to the cumbersome and proprietary U3 Launchpad included by default on all U3-enabled USB devices. It allows you to control what you execute off of your thumbdrive and allows for auto-eject.
SDLViewer: Fullscreen SDL-portable JPEG image viewer
Tibia Movie Player. Play and Record TibiaMovie .tmv movies.
Quake II-based 3D shell, currently aimed for Windows (Linux in consideration). The project hopes to create a much more logical user experience for performing common tasks inside a computer, while establishing a three-dimensional online world.
IRCu2.10.11 with some modifications and new cool feutures + Services
libHFS was a cross-platform wrapper for highlevel filesystem functions including: links, file enumeration, device enumeration, directory traversal, and directory locations (Desktop, Root, System). CPT is this and more.
win32caml is a part of the ocaml 3.06 distribution written by Jacob NAVIA and INRIA and only compile with VC++. This distrubution allows you compile it with win32 gcc ports (MinGW, Cygwin, ...). Also I think to create a full functional IDE over this.
A curses-based chat program with client and server in one package. POSIX compliant and very portable. Multiple user support very solid, no setup needed, very easy interface.
CookMail is a powerful HTML email form CGI handler. It provides custom HTML output and email messages without the hassle of programming.
The goal of this project is to bring Counter-Strike gameplay (a game where counter-terrorists play against terrorists, rescuing hostages, defusing bombs and so on. Based on Half-Life engine) to Quake Engine. QuakeWorld engine is used and widely extended.
A daemon that communicates user/server informaton with a central MySQL "community server" that allows Counter-Strike servers to form a network, by share user info, banlists and much more..
A portable, multi-platform asynchronous name resolver library.
FinOP is a multithreaded, highly modular, IRC robot written in C. It is friendly and flexible enough to allow any level user to effectively utilize the rich features offered, or develop their own via modules. (This description is for FinOP2 not 0.3.1.)
GoVictor is a channel changer for the popular windows voip client Roger Wilco. It operates in the background, watching for hotkeys associated with predefined RW channels.
HCDA consists of an CD data storage, software package organizer and debtors control utility.
JaneNES is portable, cross-platform Nintendo emulator using Allegro, SDL and OpenGL support.
The former home of the MegaZeux for Windows/MZX32 project. This software was discontinued when a better port was released.
Magnetic is an interpreter for the games written between 1985 and 1991 by Magnetic Scrolls, a text adventure producer based in London, England.
A clone of the StarSonata game -- a MMO pay-to-play space shooter combining Asteroids and Taipan with a few sim-station elements tossed in. We, the mere fans, want to revisit certain design decisions with the help of the Community and a rebuild.