A 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)
Engine_3D is a real-time 3D engine project grabbed from my old data. See feature list for details. The full texture rendering is in software: no OpenGL or the like! And: Engine_3D is completely programmed in Ada. Some parts of the 3D engine, like the animated bump mapping, are still waiting to be ported to my newer 3D project, GLOBE_3D !... DOS and Linux versions available. Remarks for the DOS version: It is also a funny example of a game system almost fully in Ada, including sound driver, graphics driver, keyboard driver. The only things not in Ada there are the file system (MS-DOS), the 32-bit DOS extender (CWSDPMI) and the mouse driver. For running, I recommend DOSBox. For building from sources, you'll need the DJGPP compiler, which contains a version of GNAT - seems to be still updated as in June 2016 !
Providing an up to date implementations of Annex E (Distributed Systems) of the ISO standard ISO/IEC 8652:1995/COR1:2000 for GNAT.
A fully automatic and transparent tool to measure programming language popularity on the Internet.