An Action Rpg Game! Sci fi and futuristic game.
Diorama is a software that aims to create compelling three dimensional models of objects, particularly buildings and architectural monuments, from multiple images taken using a camera.
A turn based strategy game with two kind of resources that will help you explore new technologies as well as invade lands of your opponents.
A simple 3d compositor.
A 3D application geared towards 3D compositing for visual effects.
A Tiling and Game Engine for RPG or Roguelike. Placeholder graphics by author. (also under GPL)
Simple simulator of monoatomic gas.
The program allows to simulate and visualize the behaviour of monoatomic gas in 2D. The main feature of the programm is that simulation is performed using direct simulation of particles motion and collisions (i.e. all particles collisions are taken into account).
A top down shooter game. Right now, it's a defense game, but I plan on creating different games with the same core code.
Science Fiction, heavy assault, disestablishment of power.
Insurrection is a science fiction game, using your spaceship you must directly confront navies, invade using dropships, subvert colonies, and create chaos where possible. All of this being in order to bring about the dissolution of an opposing power. Gameplay consists of a top-down perspective of your ship in 2D, with the original Dungeon Master gameplay system for boarding vessels with a party of assault droids. You may customize the droids and ship, plus research weapons and new parts. Weapons may be independently targeted, and it is possible to utilize anti-munition weapons during defense. Captured ships can be added to your fleet, and other AI players may join the cause. This project is currently pre-alpha, but preliminary code can be compiled to give the test environment with currently implemented functions. The intention is to introduce each game element as, and when, the implemented module is capable of supporting it.
A game engine written in C++ with lua for scripting.
Ion is a game engine project written in C++ in the Windows API (although the goal is for this engine to support multiple platforms) and Lua has been used to make the actual games. The graphics engine is OpenGL, the sound engine will vary between systems and physics engine is currently under development by myself. I am using Code::Blocks on Windows 7 with the GNU GCC compiler. I am the only person working on this engine currently although I do have some 'moral support' from my friend(s) who seem to think they made the whole thing. I am in high school. NOTE: This project is not finished yet and I will put up very little information during the development until I actually get a build that is viable for the first alpha.
Projeto de criação de um mmorpg em Java (Open-Source/Free), tanto no lado Cliente, quanto no lado Servidor. (Autor: Michel P. Montenegro - E-mail: email@example.com)
Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
Tactically-oriented first person shooter, heavily WIP
Lead (as the metal) is a heavily WIP open-source first person shooter planned to feature both extensive single-player campaigns and online multiplayer action. As a total conversion of Cube 2: Sauerbraten, it will combine nice graphics with fast and entertaining gameplay. Currently, there's almost no content, so if you can, please help out!
Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
LightGrid Engine is an open source, script-based game engine developed using open source technologies.
A music database browser application
Image Stack Analyzer
OpenCV powered image stack analyser for data extraction and preparation. Can be used in conjunction with nanocalcFX. You can get sample data at the NISA homepage. Currently in pre-alpha state.
I will be making eaither a dragonball online or a naruto online
cross-platform 2d game engine
Nebula2D is a cross-platform 2D video game engine under development for PC, Linux, and Android OS. N2D's philosophy is develop once, deploy many. With the integration of Lua scripting language, developers will be able to write their game's code without the need to think about platform specific pitfalls. An intuitive front end world editor will enable designers to create their game's universe with an easy to use WYSIWYG interface.
Nereid - Monster moon of Neptune. Nereid is a turn based strategic card game based on the Kaxxt concept by programming superhero _Why. http://www.youtube.com/watch?v=I4U1vO-lMS0 --instructions-- Space to end turn, C for a new card
OxelEngine is a game engine written in C# features (will eventually) include: * a scripting system * deferred renderer based upon OpenGL 3.0 * visual scene editor * physics engine integration * graphical user interface (gui) system
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
Java Mario-like game Pošťákův týden
Pošťákův týden je arkádová 3D hra ve stylu Maria, kterou tvořím v rámci svého maturitního projektu. Hlavním hrdinou je pošťák, který má za úkol sebrat a donést dopisy na poštu. V tom se mu snaží zabránit loupeživí požírači balíkoví a požírači dopisoví. Licence / License: Creative common BY-NC-SA 3.0
Project moved / abandonned.
crossplatform multithreaded object-oriented render and audio engine
SH-Engine - crossplatform multithreaded object-oriented render and audio engine. Based on OpenGL 3. Support for Windows and Linux. Contains 2D-graphics, 3D-scene and sound.
Crossplatform Simulation Toolkit
Stoolkit is crossplatform simulation toolkit providing GUI and tools for 2D, 3D Graphics, Audio