Blue is a cross platform C++ library. It provides basic utilities for common application functionality. The platform dependent code is replaced with an easy to use interface so that the developer can concentrate on the application at hand.
Anthony's XML library for C++ (Axemill) is a 100% conformant, validating XML parser, written in C++.
Schijf is a clone of the 1989 arcade game Pang by Mitchell Corp. It has harpoons, stairs, platforms and, of course, bouncing balls. Some unique features will be added too.
A Linux distro based on Linuxcare Bootable Business Card, this is a emergency tool with many uses
WuvenIME is a Shanghainese/Wu script input method editor running on Windows 2000/XP. It provides end users a friendly interface to convert romanized Shanghainese/Wu words into East Asian characters, such as Hanzi, Hangul, Hiragana and Katakana.
A cron-like service for computers running Windows 2000 and above.
The PHP Updatable Comic Auto-Structure Script (PUCASS) is a simple script that automates the task of updating your comic. PUCASS comes with a detailed manual that shows everything step-by-step, from building your database to putting up your first comic.
NoStream ISP monitor is a project constructing clients for monitoring the ISP uptime. The uptime statistics will be stored into an database and represented on a official webpage.
A unit testing framework, in .NET using C#, primarily for the automation of HTTP unit tests. This is a port of HttpUnit, please see: http://www.httpunit.org/.
There is a collection of libraries for game development. The collection should contains follow libraries: - font engine - text layout engine - gui widgets engine
FtpThread is a open source project that executes FTP-functions in a thread. So you can stop any current action, for example uploading or connecting to a server if it does not work properly. With FtpThread is it also possible to manage timeouts.
A tiered-access student-information system designed to be intuitive to use and customize
CWinG is a library written in pure WinAPI code designed to help Win32 programmers to develop their applications easily and accelerate common tasks such as creating and managing controls, communicating with the OS, handling events and many more.
Our goal is to demonstrate the potential of model driven development. Implementation in the form of Graphical Workflow ENvironment for Visual Studio.
BattleEng is an advanced engine for battling programs, like crobots. 3d grpahics using Irrlicht & IrrXML. Script can be made with AngelScript. In future I will add co-operation and new operations/weapons/environments
Anellus-Terrarum MUD source code using the LambdaMOO engine and based on the LambdaMOO-minimal database.
A First Person Shooter based around famous World War II battles. The focus will be on team oriented gameplay, with large assualts, and intense combat. Project Alpha Tomorrow will be programmed in C++, using the NeoEngine.
mmrts - A Real Time Strategy game engine made using Allegro. The initial game is a Tolkien-based world.
ClayTek is a 3D games library based on SDL and OpenGL. It is being developed simultaneously with an Editor that uses FLTK, and is being developed under linux (Slack 9.0).
This project is dead.
An old World of Darkness character tracking software, full extensable to any of the different oWoD games, including intergrated forum and character request system.
A Highly-scalable, robust, modern version control system written in Java, but providing a language neutral wire-protocol.
JUpdate is a library that provides the generalized ability to integrate "Online Update" functionality into a Java Application.
Off is a web based (ASP.NET) offering generator that allow you to create and manage your trade proposals simply and quickly. Off is multi-company and multi-language, and will allow you to generate different output (Pdf,Rtf,Html,XML,and many more).
A GameEngine using C# and DirectX 9