A fast-paced arcade multiplayer game, which relies on using the physics - against your enemy, or... against yourself!
The RenderTech Engine is a Engine designed for 3D Realtime Applications with C++ and DirectX 9 for Win32 Platforms. It will include everything you need, to programm Games but also for Graphic Demos.
Schijf is a clone of the 1989 arcade game Pang by Mitchell Corp. It has harpoons, stairs, platforms and, of course, bouncing balls. Some unique features will be added too.
A GUI library for SDL2
A GUI library for SDL2 * I've stopped developing this library, at least for now. Please contact me if you are interested in continuing where I left off.
Simple Fast Clean OpenGL rendering interface written in C++ with SDL.
SIGMA (SImple Game MAchine) Framework - scalable platform for multimedia applications development.
Sakti is a modular, object-oriented, cross-platform game engine written in C++. Binaries are distributed as an SDK, including several content creation tools.
Another OpenGL Game Framework for Windows
The purpose of this project is to provide a means to the most bang with the least amount of effort from the end user. At the same time, the system is structured as a gateway to a many number of mini games accessible from a single launch point while sharing components that are common to all.
This is a project that was started to create a private server for Sauerbraten, that is intended to run faster and more efficiently then the built in server.
ScenicSkies is a open source planetarium software under development which in time is going to have photorealistic rendering of the skies both during the day and night.
Self-Contained CGI (sccgi) is a C++ application that can be customized by developers looking to write high-performance web applications. It includes several database adapters and a template engine. Additionally, it can be extended with Lua.
Sentence Translator for Windows and PHP, and eventually C. Specialises in constructed (artificial) languages, but also has support for natural languages.
Simple Signals and Slots is a very simple and easy to use implementation of signals and slots.
This program wants to simulate sand corns as real as possible. You have a sandbox which you can rotate with the cursor to see how sands falls down.
As the name states, a simple software rasterizer. The aim is to make it easy-to-use and work on almost any widely-used OS out there.
Smoke is a C++ Mac/Win game library built on top of OpenGL and parts of the Whisper application framework.The first test app will be a 3D WorldForge client.
Sonora is a port of the PopCap Framework to Mac OS X. Sonora is an OpenGL and SDL based game engine that includes everything a developer needs to quickly create 2D games.
Free cross-platform C++ library for loading audio files (wav,aiff etc.).
Star Con 1.5. A fan video game prequel to Urquan Masters and sequel to Toys for Bobs first star control. As well as a small fun game, this project to will provide 3d ship models of the star control universe for other developers.
SunShine is portable, zlib/libpng licensed 2D engine. It will allow you to write own 2D game without any knowlege about graphics API.
This project is dead.
Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
A Magnavox Odyssey²/Philips Videopac G7000 emulator.
The Ambia Project is a remix of the Cube Engine (cubeengine.com) that will aim on adding features and a new campaign mode. I am looking to get some programmers to help, as I am not really a programmer! Also, as of now The Ambia Engine only provides a Mac
The Doppelganger Game Engine Project (DGEP) attempts to create a fully featured game engine using a heavily refactored and redesigned Irrlicht 0.7 Codebase. It adds features like sound, networking, physics, scripting etc.