Distributed AI game server. This software let the user run a server that monitor and control games between AI. The AI and referee can be run by clients on other computers. A web interface will be included for game monitoring.
[DISBANDED] Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
Aim: Creating a bunch of higher-level C functions, exposing them to Lua. Hopefully later on there would be IDE's too. similar to Processing (processing.org)
Diffeq is a free software for solving differential equations.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
A 3D rendering / entity engine
This engine is not an attemp to re-inventing the wheel. It is a more learning-oriented project than something intended to provide a wide set of features. The approach to the OpenGL in this engine is something very experimental born from my own thoughts and can be usefull in future. If you want to help for your portfolio just ask: the TODO list is very long :)
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
Small game based on Evolution Quake 3, no real point (as of yet) except to learn. Any developers/mappers/modellers are welcome.
A space shooter with: non-fixed AI behavior, less scripted behavior and more AI interaction, a solid political struggle on the background and many RPG characteristics to it
Haiku web interface.
Haiku was originally built for an embedded system coded directly into the server using C and Lua. Haiku has grown since and is used in many different websites.
A simple but very effective algorithm for predicting a binary stream
IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
Invasion is a towerdefense-strategy game
The Invasion project is a mix of real time strategy and tower defense game. It will lead you through the middle ages and the dark times of the barbarian invasions...
This program aims to provide POSIX desktop users with a quick access to a variety of simple utilities (unit converter, calculator, alarm clock and such). At a press of a button, useful widgets pop-up and another key-press sends them back to background.
An 3D space ship game, as a re-make of the original space invaders. Using 3D models for the ships, and raw terrain files. It is an Ogre 3D based project, Ode library for the physics, FMOD for the music layer and RakNet for the network layer.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
Tongue-in-cheek action RPG
Lips of Suna is a tongue-in-cheek action RPG. It's an open world game that focuses on action heavy and versatile gameplay, dynamically changing game world and ease of customization and modding.
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Lightweight DBus library for Lua 5.1
Lightweight DBus library for Lua 5.1 Based on the low-level DBus C-API. Has no internal event loop, which makes it easy to integrate into external main loops. Has been written as an extension for the Awesome Window Manager in mind. Sending signals. Sending method calls. Receiving signals. Answering method calls. Handles neither more nor less.
Lua ODE is bindings of OpenDE for the Lua language for Windoze, OS X, and Linux platforms.
Port of Lua 5.1.1 to Cobalt version of PalmOS. Including some extensions to UI, Databases and VFS