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Java Mario-like game Pošťákův týden
This project will be a project that will be used by Speleologist (cavers) to help aid in the mapping of the underground world. It will be simple at first.. only allowing the entry of survey (dist/azmith/V-angle) and give back a line plot..
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A single-player Civilization IV clone in Java using hex tiles and with a focus on strong, non-cheating computer opponents.
This project aims to create a games development IDE which is easy to use by novices and experts to aid in game creation. The IDE will be able to export to jar and applet, so games will be runnable in a wide range of environments, across many platforms.
Turn based StarCraft game.
iFlow is an open source visualization software that transforms programs into interactive control flow graphs. It can be used for educational or presentational purposes. APIs are provided for potential control analysis or even compiler optimizations.
Imagine playing an old favourite game like Missile Command, and your mate on the other side of the world is playing his favourite, lets say, Tetris. Now imagine they are playing against each other in real time. That is what we are developing.
J2RGF is a Java Framework for managing graphical objects. It contains different rendering options and viewing abilities (stretch or zoomable/movable view). All objects are placed in a raster for easy rendering and positioning.
EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude
Game fighting engine written in Java. Yet another M.U.G.E.N. clone
Java port of Xface project. Xface is an open source toolkit for 3d talking head creation http://xface.sourceforge.net/
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
Project management suite with extensible capability to provide a variety of agile project methodologies. Integration with Kuu is available to provide time management capability.
The basic goal of The Aceituna project is to create a massive multiplayer strategy game in the style of Sid "God" Meier's Civilization, but adding far more detail and complexity, thus creating a "living" world for the players to inhabite.
A portable game engine, which also allow make applets.
((( bonzeye, bonZeye, bonsai, bonsi, BonPsi ))) a Volumetric Botanical Visualization for File Hierarchy Interfacing Goals: platform independence and consistency across devices, personalized and familiar tree-like branching structure, custom 2D overlays
Android app to control the Red CNC 3D routing machine
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
2D top down tank shooter game. Features multiple vehicle types and weapons. Also has multiple game types including deathmatch and a team objective based game.
This started out as a project in class implementing Convex Hull Algorithms and Polygon Tesselation but is expected to grow into a much larger realm of usage, including teaching tools for the sciences, Games, and much more. Uses JOGL for Display.
Project World of Dragons ( Projeto Mundo dos Dragoes ) - Free Open-Source with two clients, a 2D Client and one 3D Client - The 2D Client is created with SDL, SDL libraries, GuiChan, etc, and the 3D Client is Written in C++ with OGRE3D, RakNet, CEGUI, LU
Space and science fiction 3D game