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This project will be a project that will be used by Speleologist (cavers) to help aid in the mapping of the underground world. It will be simple at first.. only allowing the entry of survey (dist/azmith/V-angle) and give back a line plot..
The SourceForge Speed Test measures Latency/Ping, Jitter, Download Speed, Upload Speed, Buffer Bloat, and Packet Loss. Upon completion, you can view detailed reports about your connection. This HTML5 speed test does not require Flash or Java, and works on all devices including tablets and smartphones. Host on your own infrastructure or use ours. For licensing, inquire today.Advertisement
Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
Java Settlers of Catan is a Java version of the classic board game "Settlers of Catan". This game includes challenging computer AI players and supports multitouch inputs for gameplay on multitouch tables.1 weekly downloads
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
Nanodesigner is a software platform for research on molecular nanotechnology. It has a plug-in architecture and will include tools for molecular visualization & modelling, design of complex new molecules, molecular dynamics,...
A tetris-like game written in Java using JOGL. It is designed to be flexible, and will include singleplayer, multiplayer (one pc) and network games, and possibly also AI controlled opponents/teammates.2 weekly downloads
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Project World of Dragons ( Projeto Mundo dos Dragoes ) - Free Open-Source with two clients, a 2D Client and one 3D Client - The 2D Client is created with SDL, SDL libraries, GuiChan, etc, and the 3D Client is Written in C++ with OGRE3D, RakNet, CEGUI, LU
XGL Viewer: A simple fast program to load the XGL standard file format and display it using JOGL (OpenGL) allowing the user to move the object around in space, rotate, zoom, spin, ect... This loader should be easily integrated into any program.
Cellocity Linux is Based on Fedora Core 6 Source Code. With only basic core elements needed to operate Compatipal and a completley Graphic Interface as well as Text. Version 2.0 will include more applications 32,64 bit and 80 Core Intel CPU
Runes of Enlishem is a platformer, meant to bring back good 2D side-scrollers to the gaming world, using new techonologies such as OpenGL and Java. OpenGL and Java will allow the game to run everywhere and still look good.
A simple shoot'em'up written in Java, using JOGL as its 3D API. Based on the presentation I did at JavaOne 2007 (TS-3073).
Mirosot simulator for robot soccer games. This project has one GUI 3D in OpenGL and another one in Java 2D.
Footsoldier is designed to be a single player FPS where the player plays a small part in a big war. The AI is in charge, and takes actions on it's own intelligence. The player may affect the outcome, but they are just a foot soldier.
Grid computing system.
A single-player Civilization IV clone in Java using hex tiles and with a focus on strong, non-cheating computer opponents.
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
The intention of this project is to provide tools for handling IFC (Industry Foundation Classes) files.
Turn based StarCraft game.
Imagine playing an old favourite game like Missile Command, and your mate on the other side of the world is playing his favourite, lets say, Tetris. Now imagine they are playing against each other in real time. That is what we are developing.
This started out as a project in class implementing Convex Hull Algorithms and Polygon Tesselation but is expected to grow into a much larger realm of usage, including teaching tools for the sciences, Games, and much more. Uses JOGL for Display.
Sago War utilizes tile-based biomes like Civ, but with the goal of being in pure 3D. The strategy is like Civ with less focus on tech trees and more focus on real-time and real-location manipulation. Zones are tiled, but game pieces moved within tiles.
The idea of this project is automatize hydrogen Booster system created by Stanley Meyer to implement it in cars,trucks and electric plants as well as for production of free energy.
LWNoid is a simple breakout game, written in Java & OpenGL, using lwjgl library.