Qt Slide Switch Button Component
A simple yet powerful implemetation in Qt switch button with slider also known as Slide Switcher.
Continuous Screenshot takes screenshot continuously in a matter defined by the user: start time, duration, delay between shots, etc. The user can define a screen area to be monitored, so that the next shot is only taken when the monitored area changes.
Lost-Signal is OpenGL and SDL based 3D space shooter with 3 campaigns and including a multiplayermode. Also for Windows and Linux systems!
Currently-under-development library of OS-independent objects to provide complex parallel port control, high-resolution timers and other similar facilities needed when using PC I/O ports to control external digital electronics.
Crown and Cutlass is a 3d pirate action/adventure game in the spirit of the old Pirates! game. It is written in C++, using OpenGL and SDL with an emphasis on cross-platform compatibility.
The Universal Batch Converter is a project to take all the myriad file conversion programs, and provide a powerful but easy to use interface for all types of file conversion.
Rastullahs Lockenpracht ist ein neuer Versuch des DSA-HL Teams ein Spiel zum Rollenspiel 'Das Schwarze Auge' zu kreieren. Dabei entwickeln wir eine 3d FPS-Spielengine auf der Basis von OGRE.
Falengard is a project to develop a game play system that can easily be transferred between a computer based medium to a tabletop game reminiscent of Dungeons and Dragons.
GCSx is a 2D Game Creation System that uses tile-based maps, sprites, and a flexible language to create any game type. (RPGs, Action, Puzzles, etc.) GCSx was designed to improve on MegaZeux but avoid it's two flaws- DOS dependency and text-mode graphics.
A 100% platform independent 2D/3D hybrid engine complete with networking (via BSD Sockets), database support (using MySQL), built-in webserver (again via BSD Sockets), graphics (via OpenGL and Cg for Shaders), sound (via OpenAL) and window management.
Keystone - Parsing and Analysis of C++
MicroTerra is a terrain generator and editor, all terrains can be imported in several 3D programs (terragen, lightwave, ac3d,.....). MicroTerra is for both Windows and Linux.
Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
OpenAG is the first Unix/Linux/Mac OS X implementation of the (unofficial) Audiogalaxy File Sharing Protocol. OpenAG includes both client and server projects. The client is available as a command line application or with a Mac OS X Aqua interface.
Primal Form is a 3D Modeling package allowing the user to quickly build 3D objects. It sports a simple user interface inspired by Nichimen's N-World.
An attempt to create a cross platform QT compatible serial port driver This code attempts to supports signal event driven design.
RepCHAT is a chat application written in order to make communication possible within a LAN(Local Area Network) between computers with different OSes(Linux and Windows for eg). It doesn't need a server and it's very confortable to use.
Subs is a Scheme Lisp interpreter written in C++. It is currently incomplete and is primarily intended to help the author understand Scheme and programming language design. It may be efficient since many structures are implemented in native code.
Extensible and easy to use logic circuit simulator.
A turn based strategy game featuring isometric graphic, original plot, original soundtrack and much more. The player leads a mercenery team hired to go on Mars and fight with different factions using mechs and others military vehicles.
This is a C++ glue to SDL (Simple DirectMedia Layer) library- a low-level, cross-platform multimedia library. SDLmm will utilize C++ features while still being close to SDL in syntax (and naming).
The QPascal Project is an endeavour to produce a new generation of development tools based on the object-oriented programming language QPascal. Its goal is to create a compiler, linker, debugger, assembler, and eventually an extensive and extensible IDE.
Blarg, will be a top down shooter that will featuring: procedurally generated cities; diverse and interesting monsters and weapons; co-operative network play; and "advanced" artificial intelligence.
This project was made for enabling the easy matrix operations in a fast method.
Electronic Program Guide for the Agenda VR3 PDA, using XMLTV data. xmltVR3 furthermore acts as a remote control for TVs and VCRs.